/* === S Y N F I G ========================================================= */
/*!	\file synfig/rendering/opengl/internal/glsl/texture_fragment.glsl
**	\brief Texture Fragment Shader
**
**	\legal
**	......... ... 2015 Ivan Mahonin
**
**	This file is part of Synfig.
**
**	Synfig is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 2 of the License, or
**	(at your option) any later version.
**
**	Synfig is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with Synfig.  If not, see <https://www.gnu.org/licenses/>.
**	\endlegal
*/
/* ========================================================================= */

#version 330 core

uniform sampler2D sampler;
in vec2 texcoord;
layout(location = 0) out vec4 out_color;

void main()
{
	out_color = texture(sampler, texcoord);
}
