<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Synfig Studio Distortion Warp Icon</name>
  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
  <meta name="grid_show" content="0"/>
  <meta name="grid_size" content="0.259616 0.259616"/>
  <meta name="grid_snap" content="0"/>
  <meta name="guide_show" content="1"/>
  <meta name="guide_snap" content="0"/>
  <meta name="onion_skin" content="0"/>
  <defs>
    <real value="5.0000000000" id="to"/>
    <duplicate type="real" to="to" id="Index 1">
      <from>
        <real value="0.0000000000"/>
      </from>
      <step>
        <real value="1.0000000000"/>
      </step>
    </duplicate>
  </defs>
  <layer type="PasteCanvas" active="true" version="0.1">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.3385690153</x>
        <y>1.3854038715</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="0.3000000119"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>3.3088274002</x>
              <y>-1.7816762924</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.746307</r>
                    <g>0.746307</g>
                    <b>0.746308</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="43B88374938A93FF0935EDB1A8FCE97E">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="B47146B5362202109B79BECF06D3C6B7">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-2.1418292522</x>
                            <y>1.9795695543</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0986099378"/>
                            </radius>
                            <theta>
                              <angle value="43.726967"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0986099378"/>
                            </radius>
                            <theta>
                              <angle value="43.726967"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1622598022</x>
                            <y>0.3894235194</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.3100999200"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.3100999200"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="43B88374938A93FF0935EDB1A8FCE97E">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="B47146B5362202109B79BECF06D3C6B7">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-2.1418292522</x>
                            <y>1.9795695543</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0986099378"/>
                            </radius>
                            <theta>
                              <angle value="43.726967"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0986099378"/>
                            </radius>
                            <theta>
                              <angle value="43.726967"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1622598022</x>
                            <y>0.3894235194</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.3100999200"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.3100999200"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1947117657"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.5000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>-0.1908938885</x>
              <y>-0.6999442577</y>
            </vector>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>2.6088831425</x>
              <y>-1.5907824039</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.170138</r>
                    <g>0.353741</g>
                    <b>0.632043</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-2.0364546776</x>
                            <y>1.9096546173</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0711269672"/>
                            </radius>
                            <theta>
                              <angle value="43.653519"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0711269672"/>
                            </radius>
                            <theta>
                              <angle value="43.653519"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1572618932</x>
                            <y>0.3870273829</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.2880303016"/>
                            </radius>
                            <theta>
                              <angle value="-90.159096"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.2880303016"/>
                            </radius>
                            <theta>
                              <angle value="-90.159096"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-2.0364546776</x>
                            <y>1.9096546173</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0711269672"/>
                            </radius>
                            <theta>
                              <angle value="43.653519"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.0711269672"/>
                            </radius>
                            <theta>
                              <angle value="43.653519"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1572618932</x>
                            <y>0.3870273829</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.2880303016"/>
                            </radius>
                            <theta>
                              <angle value="-90.159096"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="3.2880303016"/>
                            </radius>
                            <theta>
                              <angle value="-90.159096"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1947117657"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="warp" active="true" version="0.1">
                <param name="src_tl">
                  <vector>
                    <x>-2.4493341446</x>
                    <y>2.4868395329</y>
                  </vector>
                </param>
                <param name="src_br">
                  <vector>
                    <x>0.1531254351</x>
                    <y>-0.1670462787</y>
                  </vector>
                </param>
                <param name="dest_tl">
                  <vector>
                    <x>-1.7275308371</x>
                    <y>1.3602963686</y>
                  </vector>
                </param>
                <param name="dest_tr">
                  <vector>
                    <x>-0.3148379922</x>
                    <y>1.7209839821</y>
                  </vector>
                </param>
                <param name="dest_br">
                  <vector>
                    <x>1.4885996580</x>
                    <y>0.6990359426</y>
                  </vector>
                </param>
                <param name="dest_bl">
                  <vector>
                    <x>-2.3887913227</x>
                    <y>0.6689786315</y>
                  </vector>
                </param>
                <param name="clip">
                  <bool value="true"/>
                </param>
                <param name="horizon">
                  <real value="4.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.7500000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.3147615492</x>
              <y>2.9199061394</y>
            </vector>
          </param>
        </layer>
        <layer type="rotate" active="true" version="0.1">
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="amount">
            <angle value="-88.002121"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.2761868834</x>
        <y>-0.0920622945</y>
      </vector>
    </param>
  </layer>
  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="0.4000000060"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="color">
      <color>
        <r>0.000000</r>
        <g>0.000000</g>
        <b>0.000000</b>
        <a>1.000000</a>
      </color>
    </param>
    <param name="origin">
      <vector>
        <x>-2.3058276176</x>
        <y>-2.4761350155</y>
      </vector>
    </param>
    <param name="invert">
      <bool value="false"/>
    </param>
    <param name="antialias">
      <bool value="false"/>
    </param>
    <param name="feather">
      <real value="0.4867794142"/>
    </param>
    <param name="blurtype">
      <integer value="1"/>
    </param>
    <param name="winding_style">
      <integer value="0"/>
    </param>
    <param name="bline">
      <bline type="bline_point" loop="true">
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>0.6819614768</x>
                <y>0.0000000000</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="true"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.8542030127"/>
                </radius>
                <theta>
                  <angle value="90.000000"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.8542030127"/>
                </radius>
                <theta>
                  <angle value="90.000000"/>
                </theta>
              </radial_composite>
            </t2>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>-0.0940636545</x>
                <y>0.4703182578</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7636934783"/>
                </radius>
                <theta>
                  <angle value="-180.000000"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7636934783"/>
                </radius>
                <theta>
                  <angle value="-180.000000"/>
                </theta>
              </radial_composite>
            </t2>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>-0.8024554849</x>
                <y>-0.0525852740</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.8542030127"/>
                </radius>
                <theta>
                  <angle value="-89.999992"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.8542030127"/>
                </radius>
                <theta>
                  <angle value="-89.999992"/>
                </theta>
              </radial_composite>
            </t2>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>-0.0940635353</x>
                <y>-0.4846948981</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7639069377"/>
                </radius>
                <theta>
                  <angle value="0.890631"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7639069377"/>
                </radius>
                <theta>
                  <angle value="0.890631"/>
                </theta>
              </radial_composite>
            </t2>
          </composite>
        </entry>
      </bline>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas>
        <layer type="outline" active="true" version="0.2" desc="wing004 Outline">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.378676</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>-0.0069373939</x>
              <y>0.1176462173</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="false">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-1.9207708836</x>
                      <y>2.8682041168</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>2.1056759357</x>
                      <y>1.9066644907</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.3125000091"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="true"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.378676</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>-0.0069373939</x>
              <y>-0.1597209573</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="false">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-2.4015407562</x>
                      <y>-1.4587239027</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.6587502360</x>
                      <y>-1.9995899200</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.3125000091"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="true"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="bevel" active="true" version="0.2">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="13"/>
          </param>
          <param name="type">
            <integer value="1"/>
          </param>
          <param name="color1">
            <color>
              <r>0.867136</r>
              <g>0.017936</g>
              <b>0.017936</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="color2">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="angle">
            <angle value="100.000000"/>
          </param>
          <param name="depth">
            <real value="0.2000000000"/>
          </param>
          <param name="softness">
            <real value="0.1000000000"/>
          </param>
          <param name="use_luma">
            <bool value="false"/>
          </param>
          <param name="solid">
            <bool value="false"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="zoom" active="true" version="0.1">
    <param name="amount">
      <real value="-1.1500000000"/>
    </param>
    <param name="center">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
</canvas>
