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                              <t1>
                                <radial_composite type="vector">
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                                    <real value="0.6305475956"/>
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                                  <theta>
                                    <angle value="-182.452469"/>
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                                <radial_composite type="vector">
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                                  <theta>
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                                <bool value="false"/>
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                              <split_angle>
                                <bool value="false"/>
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                <param name="time_dilation">
                  <real value="1.0000000000"/>
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                <param name="time_offset">
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                <param name="outline_grow">
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                <param name="z_range">
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                <param name="z_range_depth">
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                <param name="z_range_blur">
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                  <vector>
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                <param name="amount">
                  <angle value="90.000000"/>
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                  <composite type="vector">
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                        <epsilon>
                          <real value="0.0000010000"/>
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                        <infinite>
                          <real value="999999.0000000000"/>
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                  <vector>
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              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="wrist2">
                <param name="amount">
                  <composite type="vector" x=":(stk)-wrist2-r">
                    <y>
                      <real value="1.0000000000"/>
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                <param name="center">
                  <vector>
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
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                      <vector>
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                <param name="antialias">
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                <param name="feather">
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                              <real value="0.5000000000"/>
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                    <entry>
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                        <point>
                          <radial_composite type="vector" radius=":(stk)-wrist2-r" theta=":(stk)-wrist2-t"/>
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                          <greyed type="vector">
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                              <vector>
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                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
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                <param name="width">
                  <real value="0.0666666686"/>
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                <param name="expand">
                  <real value="0.0000000000"/>
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                <param name="sharp_cusps">
                  <bool value="true"/>
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                <param name="round_tip[0]">
                  <bool value="true"/>
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                <param name="round_tip[1]">
                  <bool value="true"/>
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                <param name="loopyness">
                  <real value="1.0000000000"/>
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                <param name="homogeneous_width">
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
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                <param name="amount" use=":(stk)-elbow2-t"/>
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              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="elbow2" group="(stk)-control">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-elbow2-r" theta=":(stk)-elbow2-t"/>
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              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulder2">
                <param name="origin" use=":(stk)-shoulder2"/>
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
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                        <y>0.0000000000</y>
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                <param name="amount" use=":(stk)-body-t"/>
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              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulders">
                <param name="origin">
                  <radial_composite type="vector" theta=":(stk)-body-t">
                    <radius>
                      <real value="1.2296869836"/>
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              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
                <param name="origin" use=":(stk)-origin"/>
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            </canvas>
          </param>
          <param name="time_dilation">
            <real value="1.0000000000"/>
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          <param name="time_offset">
            <time value="0s"/>
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          <param name="children_lock" use=":(stk)-children-lock"/>
          <param name="outline_grow">
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          <param name="z_range">
            <bool value="false" static="true"/>
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          <param name="z_range_position">
            <real value="0.0000000000"/>
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          <param name="z_range_depth">
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          <param name="z_range_blur">
            <real value="0.0000000000"/>
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        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(stk)-palm2">
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            <real value="0.0000000000"/>
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          <param name="amount">
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                  <canvas>
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                      <param name="winding_style">
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                              <split_angle>
                                <bool value="false"/>
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                          <entry>
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                                <radial_composite type="vector">
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                                <radial_composite type="vector">
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                <param name="time_dilation">
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                <param name="time_offset">
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                <param name="z_range">
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                <param name="z_range_depth">
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                <param name="z_range_blur">
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                  <vector>
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                <param name="amount">
                  <angle value="180.000000"/>
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                <param name="amount">
                  <composite type="vector">
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                        <radial_composite type="vector" radius=":(stk)-palm2-r" theta=":(stk)-palm2-t"/>
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                <param name="time_dilation">
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                <param name="antialias">
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                <param name="feather">
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                    <entry>
                      <composite type="bline_point">
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                          <radial_composite type="vector" radius=":(stk)-palm2-r" theta=":(stk)-palm2-t"/>
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                  <radial_composite type="vector" radius=":(stk)-wrist2-r" theta=":(stk)-wrist2-t"/>
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                <param name="z_range_depth">
                  <real value="0.0000000000"/>
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                <param name="z_range_blur">
                  <real value="0.0000000000"/>
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
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                </param>
                <param name="amount">
                  <angle value="90.000000"/>
                </param>
              </layer>
              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="(stk)-wrist1-r-compensator" group="(stk)-stretches">
                <param name="amount">
                  <composite type="vector">
                    <x>
                      <reciprocal type="real" link=":(stk)-wrist1-r">
                        <epsilon>
                          <real value="0.0000010000"/>
                        </epsilon>
                        <infinite>
                          <real value="999999.0000000000"/>
                        </infinite>
                      </reciprocal>
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                    <y>
                      <real value="1.0000000000"/>
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                <param name="center">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
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              </layer>
              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="wrist1">
                <param name="amount">
                  <composite type="vector" x=":(stk)-wrist1-r">
                    <y>
                      <real value="1.0000000000"/>
                    </y>
                  </composite>
                </param>
                <param name="center">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
              </layer>
              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
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                    </link>
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                <param name="amount" use=":(stk)-wrist1-t"/>
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              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="stick">
                <param name="z_depth">
                  <real value="0.0000000000"/>
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                <param name="amount" use=":(stk)-stickman-amount"/>
                <param name="blend_method">
                  <integer value="0"/>
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                <param name="color">
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                    <r>0.000000</r>
                    <g>0.000000</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
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                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </link>
                  </greyed>
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                <param name="invert">
                  <bool value="false"/>
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                <param name="antialias">
                  <bool value="true"/>
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                <param name="feather">
                  <real value="0.0000000000"/>
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                <param name="blurtype">
                  <integer value="1"/>
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                <param name="winding_style">
                  <integer value="0"/>
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                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <greyed type="bline_point">
                        <link>
                          <bline_point>
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                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
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                            </vertex>
                            <t1>
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
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                            <width>
                              <real value="1.0000000000"/>
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                            <origin>
                              <real value="0.5000000000"/>
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                          </bline_point>
                        </link>
                      </greyed>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <radial_composite type="vector" radius=":(stk)-wrist1-r" theta=":(stk)-wrist1-t"/>
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                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
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                          <bool value="false"/>
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                        <t1>
                          <greyed type="vector">
                            <link>
                              <vector>
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                                <y>0.0000000000</y>
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                        <t2>
                          <greyed type="vector">
                            <link>
                              <vector>
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                                <y>0.0000000000</y>
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                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
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                <param name="width">
                  <real value="0.0666666686"/>
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                <param name="expand">
                  <real value="0.0000000000"/>
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                <param name="sharp_cusps">
                  <bool value="true"/>
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                <param name="round_tip[0]">
                  <bool value="true"/>
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                <param name="round_tip[1]">
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                <param name="loopyness">
                  <real value="1.0000000000"/>
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                <param name="homogeneous_width">
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
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                    </link>
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                </param>
                <param name="amount" use=":(stk)-elbow1-t"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="elbow1" group="(stk)-control">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-elbow1-r" theta=":(stk)-elbow1-t"/>
                </param>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulder1">
                <param name="origin" use=":(stk)-shoulder1"/>
              </layer>
              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
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                    </link>
                  </greyed>
                </param>
                <param name="amount" use=":(stk)-body-t"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulders">
                <param name="origin">
                  <radial_composite type="vector" theta=":(stk)-body-t">
                    <radius>
                      <real value="1.2837814393"/>
                    </radius>
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              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
                <param name="origin" use=":(stk)-origin"/>
              </layer>
            </canvas>
          </param>
          <param name="time_dilation">
            <real value="1.0000000000"/>
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          <param name="time_offset">
            <time value="0s"/>
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          <param name="children_lock" use=":(stk)-children-lock"/>
          <param name="outline_grow">
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          <param name="z_range">
            <bool value="false" static="true"/>
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          <param name="z_range_position">
            <real value="0.0000000000"/>
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          <param name="z_range_depth">
            <real value="0.0000000000"/>
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          <param name="z_range_blur">
            <real value="0.0000000000"/>
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        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(stk)-palm1">
          <param name="z_depth">
            <real value="0.0000000000"/>
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          <param name="amount">
            <real value="1.0000000000"/>
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          <param name="blend_method">
            <integer value="0"/>
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          <param name="origin">
            <vector>
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              <y>0.0000000000</y>
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          <param name="transformation">
            <composite type="transformation">
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                <vector>
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                  <y>0.0000000000</y>
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              <angle>
                <angle value="0.000000"/>
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              <skew_angle>
                <angle value="0.000000"/>
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              <scale>
                <vector>
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                  <y>1.0000000000</y>
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            <canvas>
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                <param name="z_depth">
                  <real value="0.0000000000"/>
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                <param name="amount">
                  <real value="1.0000000000"/>
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                  <integer value="0"/>
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                <param name="origin">
                  <vector>
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                    <y>0.0000000000</y>
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                <param name="transformation">
                  <composite type="transformation">
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                      <vector>
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                        <y>0.0000000000</y>
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                      <angle value="0.000000"/>
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                    <skew_angle>
                      <angle value="0.000000"/>
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                    <scale>
                      <vector>
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                  <canvas>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shape075 Region">
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                        <real value="0.0000000000"/>
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                      <param name="amount" use=":(stk)-fillers-amount"/>
                      <param name="blend_method">
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                      <param name="color" use=":(stk)-color"/>
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                          <y>0.0000000000</y>
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                      <param name="invert">
                        <bool value="false"/>
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                      <param name="antialias">
                        <bool value="true"/>
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                      <param name="feather">
                        <real value="0.0000000000"/>
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                        <integer value="1"/>
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                      <param name="winding_style">
                        <integer value="0"/>
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                      <param name="bline">
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                                <vector>
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                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
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                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="1.0842484871"/>
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                                  <theta>
                                    <angle value="133.827484"/>
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                                <radial_composite type="vector">
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                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
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                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
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                                  <y>0.0312469006</y>
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                              <origin>
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                              <split>
                                <bool value="false"/>
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                              <t1>
                                <radial_composite type="vector">
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                                    <real value="0.7828329634"/>
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                                  <theta>
                                    <angle value="-92.290314"/>
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                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
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                                    <real value="0.7828329634"/>
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                                  <theta>
                                    <angle value="-92.290314"/>
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                                </radial_composite>
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                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
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                <param name="time_dilation">
                  <real value="1.0000000000"/>
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                <param name="time_offset">
                  <time value="0s"/>
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                <param name="children_lock">
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                <param name="outline_grow">
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                <param name="z_range">
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                <param name="z_range_position">
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                <param name="z_range_depth">
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                <param name="z_range_blur">
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              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="(stk)-palm1-r-compensator" group="(stk)-stretches">
                <param name="amount">
                  <composite type="vector">
                    <x>
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                        <epsilon>
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                        <infinite>
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                      </reciprocal>
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                <param name="center">
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              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="palm1">
                <param name="amount">
                  <composite type="vector" x=":(stk)-palm1-r">
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                <param name="center">
                  <vector>
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                <param name="z_depth">
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                <param name="amount">
                  <real value="1.0000000000"/>
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                  <canvas>
                    <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="palm1" group="(stk)-control">
                      <param name="origin">
                        <radial_composite type="vector" radius=":(stk)-palm1-r" theta=":(stk)-palm1-t"/>
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                <param name="z_range_position">
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                <param name="z_range_blur">
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                <param name="amount" use=":(stk)-stickman-amount"/>
                <param name="blend_method">
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                    <a>1.000000</a>
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                <param name="invert">
                  <bool value="false"/>
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                <param name="antialias">
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                <param name="feather">
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                <param name="winding_style">
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                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
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                          <bline_point>
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                              <vector>
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                            <width>
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                            <origin>
                              <real value="0.5000000000"/>
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                    <entry>
                      <composite type="bline_point">
                        <point>
                          <radial_composite type="vector" radius=":(stk)-palm1-r" theta=":(stk)-palm1-t"/>
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                        <width>
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                        <origin>
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                          <bool value="false"/>
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                        <t1>
                          <greyed type="vector">
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                              <vector>
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                        <split_angle>
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                <param name="expand">
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                <param name="sharp_cusps">
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                <param name="round_tip[0]">
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
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                <param name="amount" use=":(stk)-wrist1-t"/>
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              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="wrist1" group="(stk)-control">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-wrist1-r" theta=":(stk)-wrist1-t"/>
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              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
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                <param name="amount" use=":(stk)-elbow1-t"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="elbow1">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-elbow1-r" theta=":(stk)-elbow1-t"/>
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              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulder1">
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                    <x>
                      <reciprocal type="real" link=":(stk)-toe2-r">
                        <epsilon>
                          <real value="0.0000010000"/>
                        </epsilon>
                        <infinite>
                          <real value="999999.0000000000"/>
                        </infinite>
                      </reciprocal>
                    </x>
                    <y>
                      <real value="1.0000000000"/>
                    </y>
                  </composite>
                </param>
                <param name="center">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
              </layer>
              <layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="toe2">
                <param name="amount">
                  <composite type="vector" x=":(stk)-toe2-r">
                    <y>
                      <real value="1.0000000000"/>
                    </y>
                  </composite>
                </param>
                <param name="center">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
              </layer>
              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </link>
                  </greyed>
                </param>
                <param name="amount" use=":(stk)-toe2-t"/>
              </layer>
              <layer type="group" active="true" exclude_from_rendering="false" version="0.2">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="transformation">
                  <composite type="transformation">
                    <offset>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </offset>
                    <angle>
                      <angle value="0.000000"/>
                    </angle>
                    <skew_angle>
                      <angle value="0.000000"/>
                    </skew_angle>
                    <scale>
                      <vector>
                        <x>1.0000000000</x>
                        <y>1.0000000000</y>
                      </vector>
                    </scale>
                  </composite>
                </param>
                <param name="canvas">
                  <canvas>
                    <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="toe2" group="(stk)-control">
                      <param name="origin">
                        <radial_composite type="vector" radius=":(stk)-toe2-r" theta=":(stk)-toe2-t"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="time_dilation">
                  <real value="1.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range">
                  <bool value="false" static="true"/>
                </param>
                <param name="z_range_position">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_blur">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="stick">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount" use=":(stk)-stickman-amount"/>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.000000</r>
                    <g>0.000000</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </link>
                  </greyed>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <greyed type="bline_point">
                        <link>
                          <bline_point>
                            <vertex>
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </vertex>
                            <t1>
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </t1>
                            <width>
                              <real value="1.0000000000"/>
                            </width>
                            <origin>
                              <real value="0.5000000000"/>
                            </origin>
                          </bline_point>
                        </link>
                      </greyed>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <radial_composite type="vector" radius=":(stk)-toe2-r" theta=":(stk)-toe2-t"/>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <greyed type="vector">
                            <link>
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </link>
                          </greyed>
                        </t1>
                        <t2>
                          <greyed type="vector">
                            <link>
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </link>
                          </greyed>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0666666686"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </link>
                  </greyed>
                </param>
                <param name="amount" use=":(stk)-heel2-t"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="heel2" group="(stk)-control">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-heel2-r" theta=":(stk)-heel2-t"/>
                </param>
              </layer>
              <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
                <param name="origin">
                  <greyed type="vector">
                    <link>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </link>
                  </greyed>
                </param>
                <param name="amount" use=":(stk)-knee2-t"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="leg2">
                <param name="origin">
                  <radial_composite type="vector" radius=":(stk)-knee2-r" theta=":(stk)-knee2-t"/>
                </param>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="hip2">
                <param name="origin" use=":(stk)-hip2"/>
              </layer>
              <layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
                <param name="origin" use=":(stk)-origin"/>
              </layer>
            </canvas>
          </param>
          <param name="time_dilation">
            <real value="1.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock" use=":(stk)-children-lock"/>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="time_dilation">
      <real value="1.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range">
      <bool value="false" static="true"/>
    </param>
    <param name="z_range_position">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
    </param>
  </layer>
</canvas>
