<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Duck Position Icon.</name>
  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
  <meta name="grid_show" content="1"/>
  <meta name="grid_size" content="0.507061 0.507061"/>
  <meta name="grid_snap" content="1"/>
  <meta name="guide_show" content="1"/>
  <meta name="guide_snap" content="0"/>
  <meta name="onion_skin" content="0"/>
  <layer type="PasteCanvas" active="true" version="0.1">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas>
        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" version="0.1" desc="Black Circle">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.000000</r>
                    <g>0.000000</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.3365411882"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="1"/>
                </param>
              </layer>
              <layer type="circle" active="true" version="0.1" desc="White Circle">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.0769255006"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="1"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
                    <layer type="circle" active="true" version="0.1">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>1.000000</r>
                          <g>1.000000</g>
                          <b>1.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="radius">
                        <real value="1.8173098130"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="falloff">
                        <integer value="1"/>
                      </param>
                    </layer>
                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="13"/>
                      </param>
                      <param name="p1">
                        <vector>
                          <x>1.6642030478</x>
                          <y>-1.9762411118</y>
                        </vector>
                      </param>
                      <param name="p2">
                        <vector>
                          <x>-0.6339452267</x>
                          <y>0.8150724769</y>
                        </vector>
                      </param>
                      <param name="gradient">
                        <gradient>
                          <color pos="0.000000">
                            <r>0.064115</r>
                            <g>0.064115</g>
                            <b>0.064115</b>
                            <a>1.000000</a>
                          </color>
                          <color pos="1.000000">
                            <r>1.000000</r>
                            <g>1.000000</g>
                            <b>1.000000</b>
                            <a>1.000000</a>
                          </color>
                        </gradient>
                      </param>
                      <param name="loop">
                        <bool value="false"/>
                      </param>
                      <param name="zigzag">
                        <bool value="false"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.2500000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
        <layer type="region" active="true" version="0.1" desc="Circle193Region">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>1.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>1.0194250345</x>
                      <y>0.0000000290</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6483675183"/>
                      </radius>
                      <theta>
                        <angle value="90.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6483675183"/>
                      </radius>
                      <theta>
                        <angle value="90.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.0000000515</x>
                      <y>1.0194250345</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-179.999985"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-179.999985"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-1.0194250345</x>
                      <y>-0.0000000601</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-89.999992"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-89.999992"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0000000052</x>
                      <y>-1.0194250345</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="0.000001"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="0.000001"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
        </layer>
        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>1.0194250345</x>
                      <y>0.0000000290</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6483675183"/>
                      </radius>
                      <theta>
                        <angle value="90.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6483675183"/>
                      </radius>
                      <theta>
                        <angle value="90.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.0000000515</x>
                      <y>1.0194250345</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-179.999985"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-179.999985"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-1.0194250345</x>
                      <y>-0.0000000601</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-89.999992"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="-89.999992"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0000000052</x>
                      <y>-1.0194250345</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="0.000001"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.6890386055"/>
                      </radius>
                      <theta>
                        <angle value="0.000001"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.4056485931"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="true"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="true">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-2.9076893330</x>
                      <y>0.5070610046</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.6341121148"/>
                      </radius>
                      <theta>
                        <angle value="79.988579"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.6341121148"/>
                      </radius>
                      <theta>
                        <angle value="79.988579"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.5070610046</x>
                      <y>2.0282440186</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.1512776491"/>
                      </radius>
                      <theta>
                        <angle value="45.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.1512776491"/>
                      </radius>
                      <theta>
                        <angle value="45.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>2.5353050232</x>
                      <y>2.9336509705</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.3855263162"/>
                      </radius>
                      <theta>
                        <angle value="-39.618435"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.3855263162"/>
                      </radius>
                      <theta>
                        <angle value="-39.618435"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>2.0282440186</x>
                      <y>0.0000000000</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="3.4014686253"/>
                      </radius>
                      <theta>
                        <angle value="-63.434952"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="3.4014686253"/>
                      </radius>
                      <theta>
                        <angle value="-63.434952"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.1557690650</x>
                      <y>-2.6480741501</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="3.3971142465"/>
                      </radius>
                      <theta>
                        <angle value="206.601791"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="3.3971142465"/>
                      </radius>
                      <theta>
                        <angle value="206.601791"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-1.5211830139</x>
                      <y>-1.0141220093</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.1512776491"/>
                      </radius>
                      <theta>
                        <angle value="135.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="2.1512776491"/>
                      </radius>
                      <theta>
                        <angle value="135.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.2535303980"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="true"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="zoom" active="true" version="0.1">
    <param name="amount">
      <real value="-1.1200000000"/>
    </param>
    <param name="center">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
</canvas>
