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                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="Linear Gradient">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="6"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.3750000000</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>0.0000000000</x>
                    <y>1.0000000000</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.000000</r>
                      <g>0.000000</g>
                      <b>0.000000</b>
                      <a>1.000000</a>
                    </color>
                    <color pos="1.000000">
                      <r>1.000000</r>
                      <g>1.000000</g>
                      <b>1.000000</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Shiny Region">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="19"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="true"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0097048784"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0000000150</x>
                            <y>1.0000000000</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3750000328"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7500000000"/>
                            </radius>
                            <theta>
                              <angle value="180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.5000000000</x>
                            <y>0.5000000000</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8385255008"/>
                            </radius>
                            <theta>
                              <angle value="-116.565048"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7500000000"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0000000000</x>
                            <y>0.2500000000</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3750000328"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7500000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5000000000</x>
                            <y>0.5000000000</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8385254934"/>
                            </radius>
                            <theta>
                              <angle value="116.565048"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7500000000"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="colorcorrect" active="true" exclude_from_rendering="false" version="0.1">
                <param name="hue_adjust">
                  <angle value="0.000000"/>
                </param>
                <param name="brightness">
                  <real value="0.0000000000"/>
                </param>
                <param name="contrast">
                  <real value="1.0000000000"/>
                </param>
                <param name="exposure">
                  <real value="0.0000000000"/>
                </param>
                <param name="gamma">
                  <real value="0.4500000268"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="time_dilation">
            <real value="1.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="translate" active="true" exclude_from_rendering="false" version="0.1">
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.1250000000</y>
            </vector>
          </param>
        </layer>
        <layer type="shade" active="false" exclude_from_rendering="false" version="0.2">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="0.8000000119"/>
          </param>
          <param name="blend_method">
            <integer value="12"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0500000007</x>
              <y>-0.0500000007</y>
            </vector>
          </param>
          <param name="size">
            <vector>
              <x>0.1000000015</x>
              <y>0.1000000015</y>
            </vector>
          </param>
          <param name="type">
            <integer value="1"/>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="time_dilation">
      <real value="1.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="true"/>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range">
      <bool value="false" static="true"/>
    </param>
    <param name="z_range_position">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
    </param>
  </layer>
  <layer type="SolidColor" active="false" exclude_from_rendering="false" version="0.1" desc="White Background">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="12"/>
    </param>
    <param name="color">
      <color>
        <r>1.000000</r>
        <g>1.000000</g>
        <b>1.000000</b>
        <a>1.000000</a>
      </color>
    </param>
  </layer>
  <layer type="SolidColor" active="false" exclude_from_rendering="false" version="0.1" desc="Desaturate">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="10"/>
    </param>
    <param name="color">
      <color>
        <r>0.000000</r>
        <g>0.000000</g>
        <b>0.000000</b>
        <a>1.000000</a>
      </color>
    </param>
  </layer>
</canvas>
