<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Synfig Studio Time Loop Icon</name>
  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (Genete)</desc>
  <defs>
    <duplicate type="real" id="&#xCD;ndice 1">
      <from>
        <real value="0.0000000000"/>
      </from>
      <to>
        <real value="360.0000000000"/>
      </to>
      <step>
        <real value="15.0000000000"/>
      </step>
    </duplicate>
  </defs>
  <layer type="SolidColor" active="false" version="0.1">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="color">
      <color>
        <r>1.000000</r>
        <g>1.000000</g>
        <b>1.000000</b>
        <a>1.000000</a>
      </color>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
        <layer type="circle" active="true" version="0.1" desc="Circle034">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>0.302831</a>
            </color>
          </param>
          <param name="radius">
            <real value="2.8389878331"/>
          </param>
          <param name="feather">
            <real value="0.5070607960"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>-4.1999998093</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="stretch" active="true" version="0.1">
          <param name="amount">
            <vector>
              <x>1.0609271526</x>
              <y>0.4160498679</y>
            </vector>
          </param>
          <param name="center">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1" desc="sphere">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
        <layer type="circle" active="true" version="0.1" desc="Circle036">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.116374</r>
              <g>0.093697</g>
              <b>0.173189</b>
              <a>0.998120</a>
            </color>
          </param>
          <param name="radius">
            <real value="2.9130919540"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector guid="3F7EB29C512DC87C0955EE5894059F95">
              <x>0.0000000000</x>
              <y>0.2535304129</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" version="0.1" desc="Circle036">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.284698</r>
                    <g>0.292440</g>
                    <b>0.430366</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.7737380438"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector guid="3F7EB29C512DC87C0955EE5894059F95">
                    <x>0.0000000000</x>
                    <y>0.2535304129</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="2"/>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" version="0.0">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="0.3000000119"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>1.8662887812</x>
                    <y>-2.0927865505</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>-1.6451721191</x>
                    <y>2.3339841366</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.000000</r>
                      <g>0.000000</g>
                      <b>0.000000</b>
                      <a>0.998689</a>
                    </color>
                    <color pos="1.000000">
                      <r>1.000000</r>
                      <g>1.000000</g>
                      <b>1.000000</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" version="0.1" desc="Circle036">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.116308</r>
                    <g>0.093644</g>
                    <b>0.173090</b>
                    <a>0.998689</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.6634504167"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector guid="3F7EB29C512DC87C0955EE5894059F95">
                    <x>0.0000000000</x>
                    <y>0.2535304129</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="2"/>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" version="0.0">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="0.2000000030"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>0.6514231563</x>
                    <y>-0.6562495232</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>-2.6456887722</x>
                    <y>3.5754768848</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.000000</r>
                      <g>0.000000</g>
                      <b>0.000000</b>
                      <a>0.998689</a>
                    </color>
                    <color pos="1.000000">
                      <r>1.000000</r>
                      <g>1.000000</g>
                      <b>1.000000</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" version="0.1" desc="Circle036">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>0.998689</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.3587802151"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.2496299297</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="2"/>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" version="0.0">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>-1.4121842384</x>
                    <y>2.0011441708</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>1.5667328835</x>
                    <y>-1.4603906870</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.302631</r>
                      <g>0.302631</g>
                      <b>0.309557</b>
                      <a>0.998689</a>
                    </color>
                    <color pos="1.000000">
                      <r>0.956527</r>
                      <g>0.956527</g>
                      <b>0.956527</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" version="0.1" desc="Circle036">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>0.998689</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="2.2630688569"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector guid="3F7EB29C512DC87C0955EE5894059F95">
                    <x>0.0000000000</x>
                    <y>0.2535304129</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="2"/>
                </param>
              </layer>
              <layer type="radial_gradient" active="true" version="0.1">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.956527</r>
                      <g>0.956527</g>
                      <b>0.956527</b>
                      <a>0.000000</a>
                    </color>
                    <color pos="1.000000">
                      <r>0.361867</r>
                      <g>0.361867</g>
                      <b>0.361867</b>
                      <a>0.801471</a>
                    </color>
                  </gradient>
                </param>
                <param name="center">
                  <vector>
                    <x>-0.7488897443</x>
                    <y>1.1025321484</y>
                  </vector>
                </param>
                <param name="radius">
                  <real value="5.0706079604"/>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1" desc="dots">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
        <layer type="circle" active="true" version="0.1" desc="Circle036">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.476177</r>
              <g>0.493616</g>
              <b>0.447871</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>-1.5211824179</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="circle" active="true" version="0.1" desc="Circle036">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.476177</r>
              <g>0.493616</g>
              <b>0.447871</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>2.0282433033</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="circle" active="true" version="0.1" desc="Circle036">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.476177</r>
              <g>0.493616</g>
              <b>0.447871</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>1.7747128010</x>
              <y>0.2535304129</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="circle" active="true" version="0.1" desc="Circle036">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.476177</r>
              <g>0.493616</g>
              <b>0.447871</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>-1.7747128010</x>
              <y>0.2535304129</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1" desc="arrows">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
        <layer type="region" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>1.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="true">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0103431437</x>
                      <y>0.2525563240</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.4937975407"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.1988923972"/>
                      </radius>
                      <theta>
                        <angle value="-126.767036"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.1988923972"/>
                      </radius>
                      <theta>
                        <angle value="-126.767036"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0103431437</x>
                      <y>-1.7973952293</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="true"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="5.8434190602"/>
                      </radius>
                      <theta>
                        <angle value="-90.200333"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.9083016689"/>
                      </radius>
                      <theta>
                        <angle value="0.214983"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>1.6963582039</x>
                      <y>1.5303322077</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="true"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.8139005749"/>
                      </radius>
                      <theta>
                        <angle value="125.468941"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.9528693472"/>
                      </radius>
                      <theta>
                        <angle value="217.874969"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
        </layer>
        <layer type="outline" active="true" version="0.2" desc="NewBLine004 Outline">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="false">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0103431437</x>
                      <y>-1.7973952293</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.9082675809"/>
                      </radius>
                      <theta>
                        <angle value="-0.023518"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.9082675809"/>
                      </radius>
                      <theta>
                        <angle value="-0.023518"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>1.6963582039</x>
                      <y>1.5473673344</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.7891724700"/>
                      </radius>
                      <theta>
                        <angle value="124.788712"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="4.7891724700"/>
                      </radius>
                      <theta>
                        <angle value="124.788712"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.2662069179"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="false"/>
          </param>
          <param name="round_tip[1]">
            <bool value="false"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer005Contorno">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="false">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0000000000</x>
                      <y>0.2535304129</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="47.121098"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="47.121098"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>1.6402822733</x>
                      <y>1.5116592646</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="45.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="1.5886351026"/>
                      </radius>
                      <theta>
                        <angle value="45.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.1521182388"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="false"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer006Contorno">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
          </param>
          <param name="winding_style">
            <integer value="0"/>
          </param>
          <param name="bline">
            <bline type="bline_point" loop="false">
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0000000000</x>
                      <y>0.2535304129</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="128.367493"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="128.367493"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry>
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.9831250906</x>
                      <y>1.0006059408</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="128.659805"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="128.659805"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.3042364776"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="sharp_cusps">
            <bool value="true"/>
          </param>
          <param name="round_tip[0]">
            <bool value="true"/>
          </param>
          <param name="round_tip[1]">
            <bool value="true"/>
          </param>
          <param name="loopyness">
            <real value="1.0000000000"/>
          </param>
          <param name="homogeneous_width">
            <bool value="true"/>
          </param>
        </layer>
        <layer type="circle" active="true" version="0.1" desc="Circle037">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.4056486368"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.2535304129</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
        <layer type="circle" active="true" version="0.1" desc="Circle037">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="19"/>
          </param>
          <param name="color">
            <color>
              <r>1.000000</r>
              <g>1.000000</g>
              <b>1.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.3042364776"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.2535304129</y>
            </vector>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="2"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="zoom" active="true" version="0.1">
    <param name="amount">
      <real value="-1.2000000000"/>
    </param>
    <param name="center">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
</canvas>
