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  <name>Synfig Studio : Interpolation Type : TCB, Linear, Ease, Constant, Clamped Icons</name>
  <desc>Copyright 2011 Carlos López, 2013 Yu Chen (jcome). Released under GPL 2 lincese,  </desc>
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            <bool value="false"/>
          </param>
          <param name="antialias">
            <bool value="true"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="blurtype">
            <integer value="1"/>
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          <param name="winding_style">
            <integer value="0"/>
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          <param name="bline">
            <bline guid="1D6D7EDBA5DA4518942A8DAD76A97EA7" type="bline_point" loop="false">
              <entry on="0f">
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>0.0000000016</x>
                      <y>0.6582533121</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry on="0f">
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.7405349612</x>
                      <y>-0.6582533121</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                </composite>
              </entry>
              <entry on="0f">
                <composite type="bline_point">
                  <point>
                    <vector>
                      <x>-0.0000000016</x>
                      <y>-0.6582533121</y>
                    </vector>
                  </point>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <origin>
                    <real value="0.5000000000"/>
                  </origin>
                  <split>
                    <bool value="false"/>
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                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
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              </entry>
            </bline>
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        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
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    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <animated type="real">
        <waypoint time="0s" before="clamped" after="clamped">
          <real value="1.0000000000"/>
        </waypoint>
        <waypoint time="0.04166667s" before="clamped" after="clamped">
          <real value="1.0000000000"/>
        </waypoint>
        <waypoint time="0.08333334s" before="clamped" after="clamped">
          <real value="0.0000000000"/>
        </waypoint>
      </animated>
    </param>
    <param name="blend_method">
      <integer value="0"/>
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    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
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    </param>
    <param name="canvas">
      <canvas end-time="0f">
        <layer type="PasteCanvas" active="false" exclude_from_rendering="false" version="0.1" desc="shadow">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="Circle112">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="0.7781095637"/>
                </param>
                <param name="feather">
                  <real value="0.0833333340"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0071924026</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="1"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false" static="true"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
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        </layer>
        <layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="line">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
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          <param name="color">
            <color>
              <r>0.023104</r>
              <g>0.030257</g>
              <b>0.032876</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="radius">
            <real value="0.8256151682"/>
          </param>
          <param name="feather">
            <real value="0.0000000000"/>
          </param>
          <param name="origin">
            <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
              <x>0.0008832543</x>
              <y>0.0000000000</y>
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          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="falloff">
            <integer value="1"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0" static="true"/>
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          <param name="origin">
            <vector>
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              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="in">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
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                <param name="color">
                  <color>
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                    <g>0.764706</g>
                    <b>0.027451</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="radius">
                  <real value="0.6683551640"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="origin">
                  <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
                    <x>0.0008832543</x>
                    <y>0.0000000000</y>
                  </vector>
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                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="falloff">
                  <integer value="1"/>
                </param>
              </layer>
              <layer type="rectangle" active="true" exclude_from_rendering="false" version="0.2" desc="out">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13" static="true"/>
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                <param name="color">
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                    <g>0.329412</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
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                <param name="point1">
                  <vector>
                    <x>0.0000000000</x>
                    <y>-1.0000000000</y>
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                <param name="point2">
                  <vector>
                    <x>1.0000000000</x>
                    <y>1.0000000000</y>
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                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
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                <param name="invert">
                  <bool value="false"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false" static="true"/>
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          <param name="focus">
            <vector>
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              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
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    <param name="zoom">
      <real value="0.0000000000"/>
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    <param name="time_offset">
      <time value="0s"/>
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    <param name="children_lock">
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    <param name="focus">
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        <y>0.0000000000</y>
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    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
  </layer>
</canvas>
