<?xml version="1.0" encoding="UTF-8"?>
<canvas version="1.0" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="2" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Synfig Studio: Tools: Brush Icon</name>
  <desc>Placed in the Public Domain in 2014 by Yu Chen (jcome)</desc>
  <meta name="grid_color" content="0.623529 0.623529 0.623529"/>
  <meta name="grid_show" content="0"/>
  <meta name="grid_size" content="0.250000 0.250000"/>
  <meta name="grid_snap" content="0"/>
  <meta name="guide_color" content="0.435294 0.435294 1.000000"/>
  <meta name="guide_show" content="1"/>
  <meta name="guide_snap" content="0"/>
  <meta name="jack_offset" content="0.000000"/>
  <meta name="onion_skin" content="0"/>
  <layer type="SolidColor" active="false" exclude_from_rendering="false" version="0.1">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0" static="true"/>
    </param>
    <param name="color">
      <color>
        <r>0.423529</r>
        <g>0.215686</g>
        <b>0.396078</b>
        <a>1.000000</a>
      </color>
    </param>
  </layer>
  <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="0.4000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="color">
      <color>
        <r>0.019608</r>
        <g>0.027451</g>
        <b>0.031373</b>
        <a>1.000000</a>
      </color>
    </param>
    <param name="origin">
      <vector>
        <x>-0.4357366860</x>
        <y>-0.9498432875</y>
      </vector>
    </param>
    <param name="invert">
      <bool value="false"/>
    </param>
    <param name="antialias">
      <bool value="true"/>
    </param>
    <param name="feather">
      <real value="0.0599999987"/>
    </param>
    <param name="blurtype">
      <integer value="1"/>
    </param>
    <param name="winding_style">
      <integer value="0"/>
    </param>
    <param name="bline">
      <bline type="bline_point" loop="true">
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>1.2516875267</x>
                <y>0.4789507091</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313688719"/>
                </radius>
                <theta>
                  <angle value="98.933556"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313688463"/>
                </radius>
                <theta>
                  <angle value="98.933556"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="true"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>0.0737734661</x>
                <y>0.4176010191</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313690261"/>
                </radius>
                <theta>
                  <angle value="-171.066422"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313692959"/>
                </radius>
                <theta>
                  <angle value="-171.066422"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="true"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>-0.3764448166</x>
                <y>0.1428543925</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313689162"/>
                </radius>
                <theta>
                  <angle value="-81.066444"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313689648"/>
                </radius>
                <theta>
                  <angle value="-81.066444"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="true"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>0.2087427676</x>
                <y>0.0372329168</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313688407"/>
                </radius>
                <theta>
                  <angle value="8.933556"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="0.4313688385"/>
                </radius>
                <theta>
                  <angle value="8.933556"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="true"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
      </bline>
    </param>
  </layer>
  <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="brush">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0" static="true"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="transformation">
      <composite type="transformation">
        <offset>
          <vector>
            <x>0.0000000000</x>
            <y>0.0000000000</y>
          </vector>
        </offset>
        <angle>
          <angle value="0.000000"/>
        </angle>
        <skew_angle>
          <angle value="0.000000"/>
        </skew_angle>
        <scale>
          <vector>
            <x>1.0000000000</x>
            <y>1.0000000000</y>
          </vector>
        </scale>
      </composite>
    </param>
    <param name="enable_transformation">
      <bool value="true"/>
    </param>
    <param name="canvas">
      <canvas>
        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="outlines">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0" static="true"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="transformation">
            <composite type="transformation">
              <offset>
                <vector>
                  <x>0.0000000000</x>
                  <y>0.0000000000</y>
                </vector>
              </offset>
              <angle>
                <angle value="0.000000"/>
              </angle>
              <skew_angle>
                <angle value="0.000000"/>
              </skew_angle>
              <scale>
                <vector>
                  <x>1.0000000000</x>
                  <y>1.0000000000</y>
                </vector>
              </scale>
            </composite>
          </param>
          <param name="enable_transformation">
            <bool value="true"/>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="head outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.019608</r>
                    <g>0.027451</g>
                    <b>0.031373</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="91781450BF174F1BBF4638022EF8B686">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="A36DB3E81B0741488A0DB85550AF3945" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3521355689</x>
                            <y>0.2377807647</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8336954867"/>
                            </radius>
                            <theta>
                              <angle value="1.945174"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2950986253"/>
                            </radius>
                            <theta>
                              <angle value="1.945181"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0848055929</x>
                            <y>0.1732268333</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2395765828"/>
                            </radius>
                            <theta>
                              <angle value="301.415985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0406527540"/>
                            </radius>
                            <theta>
                              <angle value="-65.682335"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0165185779</x>
                            <y>0.1201907396</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.4736136496"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0498846961"/>
                            </radius>
                            <theta>
                              <angle value="-70.253166"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0498846961"/>
                            </radius>
                            <theta>
                              <angle value="-70.253166"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0023943020</x>
                            <y>-0.0786281154</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5146046440"/>
                            </radius>
                            <theta>
                              <angle value="269.615326"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7963370316"/>
                            </radius>
                            <theta>
                              <angle value="-90.058357"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2942208350</x>
                            <y>-0.3962799013</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3392111427"/>
                            </radius>
                            <theta>
                              <angle value="177.705994"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8336957416"/>
                            </radius>
                            <theta>
                              <angle value="-179.999969"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.9708073735</x>
                            <y>0.0960369930</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9035508978"/>
                            </radius>
                            <theta>
                              <angle value="108.693779"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5878690644"/>
                            </radius>
                            <theta>
                              <angle value="-12.334138"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1199999973"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="base outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.278431</r>
                    <g>0.098039</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="AE1993F5CCD04F06A4BDC8BAF63124EB">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="5111C8CA5CB7414B9E99764864789723" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>0.1406942755</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.0779478550</x>
                            <y>0.1683984399</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419848568"/>
                            </radius>
                            <theta>
                              <angle value="1.681572"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.2523711920</x>
                            <y>-0.0373685397</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847822"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999969"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.2523711920</x>
                            <y>-0.1149400622</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847865"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.0779478550</x>
                            <y>-0.3207070827</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419846365"/>
                            </radius>
                            <theta>
                              <angle value="177.982422"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999954"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>-0.2874620855</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419846846"/>
                            </radius>
                            <theta>
                              <angle value="177.982422"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0488976836</x>
                            <y>-0.1207208857</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847865"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0251861234"/>
                            </radius>
                            <theta>
                              <angle value="-270.360291"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0715271235</x>
                            <y>-0.0373685397</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847822"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>0.1406942755</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847537"/>
                            </radius>
                            <theta>
                              <angle value="1.681538"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1199999973"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="connector outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.019608</r>
                    <g>0.027451</g>
                    <b>0.031373</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="96353A5753254DC99595C7D6E17A09B6">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0915350094</x>
                            <y>0.1402261406</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1677374782"/>
                            </radius>
                            <theta>
                              <angle value="80.871292"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0062649498"/>
                            </radius>
                            <theta>
                              <angle value="173.001556"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0815944150</x>
                            <y>0.1408286095</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.2442399859"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0090482015"/>
                            </radius>
                            <theta>
                              <angle value="177.137589"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0181245821"/>
                            </radius>
                            <theta>
                              <angle value="175.710846"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0140081663</x>
                            <y>0.1464969814</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0670586023"/>
                            </radius>
                            <theta>
                              <angle value="181.810989"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0417290106"/>
                            </radius>
                            <theta>
                              <angle value="-182.592682"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0342880562</x>
                            <y>0.1434299201</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.2925686836"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0312665051"/>
                            </radius>
                            <theta>
                              <angle value="-178.152328"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0312665051"/>
                            </radius>
                            <theta>
                              <angle value="-178.152328"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1199999973"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="false"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="connector outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.019608</r>
                    <g>0.027451</g>
                    <b>0.031373</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0352466963</x>
                            <y>-0.2897831798</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.4986205697"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0271906636"/>
                            </radius>
                            <theta>
                              <angle value="10.007941"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0271906636"/>
                            </radius>
                            <theta>
                              <angle value="10.007941"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0130568156</x>
                            <y>-0.2897831798</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.7398095131"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0765441353"/>
                            </radius>
                            <theta>
                              <angle value="1.398787"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0765441353"/>
                            </radius>
                            <theta>
                              <angle value="1.398787"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0812934935</x>
                            <y>-0.2887074351</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.7812896967"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0146915406"/>
                            </radius>
                            <theta>
                              <angle value="1.364894"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0103036616"/>
                            </radius>
                            <theta>
                              <angle value="15.255120"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0892761052</x>
                            <y>-0.2861469686</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0081457635"/>
                            </radius>
                            <theta>
                              <angle value="19.440037"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1697129174"/>
                            </radius>
                            <theta>
                              <angle value="101.241478"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.1199999973"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="false"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false" static="true"/>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="base">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="transformation">
            <composite type="transformation">
              <offset>
                <vector>
                  <x>0.0000000000</x>
                  <y>0.0000000000</y>
                </vector>
              </offset>
              <angle>
                <angle value="0.000000"/>
              </angle>
              <skew_angle>
                <angle value="0.000000"/>
              </skew_angle>
              <scale>
                <vector>
                  <x>1.0000000000</x>
                  <y>1.0000000000</y>
                </vector>
              </scale>
            </composite>
          </param>
          <param name="enable_transformation">
            <bool value="true"/>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="brush base">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="AE1993F5CCD04F06A4BDC8BAF63124EB">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="5111C8CA5CB7414B9E99764864789723" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>0.1406942755</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.0779478550</x>
                            <y>0.1683984399</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419848568"/>
                            </radius>
                            <theta>
                              <angle value="1.681572"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.2523711920</x>
                            <y>-0.0373685397</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847822"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999969"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.2523711920</x>
                            <y>-0.1149400622</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847865"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.0779478550</x>
                            <y>-0.3207070827</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419846365"/>
                            </radius>
                            <theta>
                              <angle value="177.982422"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999954"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>-0.2874620855</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419846846"/>
                            </radius>
                            <theta>
                              <angle value="177.982422"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0488976836</x>
                            <y>-0.1207208857</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847865"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0251861234"/>
                            </radius>
                            <theta>
                              <angle value="-270.360291"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0715271235</x>
                            <y>-0.0373685397</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847822"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1342398822</x>
                            <y>0.1406942755</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3419847537"/>
                            </radius>
                            <theta>
                              <angle value="1.681538"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient3701">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>0.1704972833</x>
                    <y>-0.3002504110</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>0.1936879605</x>
                    <y>0.1466510296</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.358654</r>
                      <g>0.139022</g>
                      <b>0.001687</b>
                      <a>1.000000</a>
                    </color>
                    <color pos="0.682854">
                      <r>0.722672</r>
                      <g>0.523443</g>
                      <b>0.250840</b>
                      <a>1.000000</a>
                    </color>
                    <color pos="1.000000">
                      <r>1.000000</r>
                      <g>0.505432</g>
                      <b>0.000000</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="highlight">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.1000000015"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0214105304</x>
                            <y>0.0091083031</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.1083544493</x>
                            <y>0.0091083031</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0820953897"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.1577500105</x>
                            <y>-0.0196116678</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0477326259"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0477325705"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>1.1083544493</x>
                            <y>-0.0483316183</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0820953897"/>
                            </radius>
                            <theta>
                              <angle value="180.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-142.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0214105304</x>
                            <y>-0.0483316183</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0820953952"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0708060563</x>
                            <y>-0.0196116678</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0477325705"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0477326259"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0214105304</x>
                            <y>0.0091083031</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0820953952"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="brush head">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="transformation">
            <composite type="transformation">
              <offset>
                <vector>
                  <x>0.0000000000</x>
                  <y>0.0000000000</y>
                </vector>
              </offset>
              <angle>
                <angle value="0.000000"/>
              </angle>
              <skew_angle>
                <angle value="0.000000"/>
              </skew_angle>
              <scale>
                <vector>
                  <x>1.0000000000</x>
                  <y>1.0000000000</y>
                </vector>
              </scale>
            </composite>
          </param>
          <param name="enable_transformation">
            <bool value="true"/>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="brush head base">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.019608</r>
                    <g>0.027451</g>
                    <b>0.031373</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="91781450BF174F1BBF4638022EF8B686">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="A36DB3E81B0741488A0DB85550AF3945" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3521355689</x>
                            <y>0.2377807647</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8336954867"/>
                            </radius>
                            <theta>
                              <angle value="1.945174"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2950986253"/>
                            </radius>
                            <theta>
                              <angle value="1.945181"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0848055929</x>
                            <y>0.1732268333</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2395765828"/>
                            </radius>
                            <theta>
                              <angle value="301.415985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0406527540"/>
                            </radius>
                            <theta>
                              <angle value="-65.682335"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0165185779</x>
                            <y>0.1201907396</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.4736136496"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0498846961"/>
                            </radius>
                            <theta>
                              <angle value="-70.253166"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0498846961"/>
                            </radius>
                            <theta>
                              <angle value="-70.253166"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0023943020</x>
                            <y>-0.0786281154</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5146046440"/>
                            </radius>
                            <theta>
                              <angle value="269.615326"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7963370316"/>
                            </radius>
                            <theta>
                              <angle value="-90.058357"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2942208350</x>
                            <y>-0.3962799013</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3392111427"/>
                            </radius>
                            <theta>
                              <angle value="177.705994"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8336957416"/>
                            </radius>
                            <theta>
                              <angle value="-179.999969"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.9708073735</x>
                            <y>0.0960369930</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9035508978"/>
                            </radius>
                            <theta>
                              <angle value="108.693779"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5878690644"/>
                            </radius>
                            <theta>
                              <angle value="-12.334138"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="group" active="true" exclude_from_rendering="false" version="0.2">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="transformation">
                  <composite type="transformation">
                    <offset>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </offset>
                    <angle>
                      <angle value="0.000000"/>
                    </angle>
                    <skew_angle>
                      <angle value="0.000000"/>
                    </skew_angle>
                    <scale>
                      <vector>
                        <x>1.0000000000</x>
                        <y>1.0000000000</y>
                      </vector>
                    </scale>
                  </composite>
                </param>
                <param name="enable_transformation">
                  <bool value="true"/>
                </param>
                <param name="canvas">
                  <canvas>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="tone0">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="0.5000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.086274</r>
                          <g>0.090196</g>
                          <b>0.082353</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.3000000119"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3728701770</x>
                                  <y>0.1052612364</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6779674983"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3309856931"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0973517373</x>
                                  <y>-0.1024258956</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6229737876"/>
                                  </radius>
                                  <theta>
                                    <angle value="270.666870"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6229737876"/>
                                  </radius>
                                  <theta>
                                    <angle value="-89.333130"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3350555897</x>
                                  <y>-0.3329994977</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2318480111"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6779674109"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8972390294</x>
                                  <y>-0.0062676389</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6165784509"/>
                                  </radius>
                                  <theta>
                                    <angle value="125.462936"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4381727113"/>
                                  </radius>
                                  <theta>
                                    <angle value="-6.179594"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="tone1">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.019608</r>
                          <g>0.027451</g>
                          <b>0.031373</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.5000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3672564328</x>
                                  <y>0.1935891211</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6779674983"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3309856931"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0907044336</x>
                                  <y>-0.0474949144</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.7788609577"/>
                                  </radius>
                                  <theta>
                                    <angle value="268.953278"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.7788609577"/>
                                  </radius>
                                  <theta>
                                    <angle value="-91.046738"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3287029266</x>
                                  <y>-0.2822820842</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2318480111"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6779674109"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.9023824930</x>
                                  <y>0.0168309323</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6165784509"/>
                                  </radius>
                                  <theta>
                                    <angle value="125.462936"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4381727402"/>
                                  </radius>
                                  <theta>
                                    <angle value="-6.179594"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="tone2">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.086274</r>
                          <g>0.090196</g>
                          <b>0.082353</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.3000000119"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3547183871</x>
                                  <y>0.1604533941</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2704250880"/>
                                  </radius>
                                  <theta>
                                    <angle value="-1.223891"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1288187951</x>
                                  <y>-0.0048338058</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5181911190"/>
                                  </radius>
                                  <theta>
                                    <angle value="268.714844"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5181911190"/>
                                  </radius>
                                  <theta>
                                    <angle value="-91.285172"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3232262433</x>
                                  <y>-0.1569506675</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1894265372"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.776367"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5539192107"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.776108"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7571954131</x>
                                  <y>0.0147665348</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4486883346"/>
                                  </radius>
                                  <theta>
                                    <angle value="130.635254"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3880196563"/>
                                  </radius>
                                  <theta>
                                    <angle value="27.611328"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3547183871</x>
                                  <y>0.1604533941</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5539192758"/>
                                  </radius>
                                  <theta>
                                    <angle value="358.776093"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-142.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="tone3">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.247059</r>
                          <g>0.258824</g>
                          <b>0.235294</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.2000000030"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1820417494</x>
                                  <y>0.0496296063</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2306768574"/>
                                  </radius>
                                  <theta>
                                    <angle value="268.714844"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2306768574"/>
                                  </radius>
                                  <theta>
                                    <angle value="-91.285172"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.2995783389</x>
                                  <y>-0.0173850823</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0843247300"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.776367"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2465814572"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.776108"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5095143914</x>
                                  <y>0.0674484521</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1997371922"/>
                                  </radius>
                                  <theta>
                                    <angle value="130.635254"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1727300242"/>
                                  </radius>
                                  <theta>
                                    <angle value="27.611328"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3147244155</x>
                                  <y>0.1502628177</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2465814769"/>
                                  </radius>
                                  <theta>
                                    <angle value="358.776093"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1803529070"/>
                                  </radius>
                                  <theta>
                                    <angle value="-8.882224"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="tone4">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.658824</r>
                          <g>0.686275</g>
                          <b>0.631373</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.2000000030"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1793559492</x>
                                  <y>0.1710248441</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2052089763"/>
                                  </radius>
                                  <theta>
                                    <angle value="-15.972131"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0995199473"/>
                                  </radius>
                                  <theta>
                                    <angle value="-1.223891"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0864045024</x>
                                  <y>0.0744088516</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1907011019"/>
                                  </radius>
                                  <theta>
                                    <angle value="268.714844"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1907011019"/>
                                  </radius>
                                  <theta>
                                    <angle value="-91.285172"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1101798192</x>
                                  <y>-0.1025851518</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0697114094"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.776367"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1243160538"/>
                                  </radius>
                                  <theta>
                                    <angle value="200.288300"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1970627904</x>
                                  <y>0.0310642309</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6138058305"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1492147018"/>
                                  </radius>
                                  <theta>
                                    <angle value="123.438873"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1492147018"/>
                                  </radius>
                                  <theta>
                                    <angle value="123.438873"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="false"/>
                              </split_radius>
                              <split_angle>
                                <bool value="false"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3107658625</x>
                                  <y>0.1353732497</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1588320315"/>
                                  </radius>
                                  <theta>
                                    <angle value="150.605316"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2070941122"/>
                                  </radius>
                                  <theta>
                                    <angle value="54.575195"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="false" exclude_from_rendering="false" version="0.1" desc="highlight1">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="0.2000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0599999987"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6905027628</x>
                                  <y>0.0836049393</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6045845281"/>
                                  </radius>
                                  <theta>
                                    <angle value="199.174118"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6014873345"/>
                                  </radius>
                                  <theta>
                                    <angle value="29.306973"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0986780152</x>
                                  <y>0.0192990042</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6996212146"/>
                                  </radius>
                                  <theta>
                                    <angle value="274.444733"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1198366951"/>
                                  </radius>
                                  <theta>
                                    <angle value="-89.928955"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1250869632</x>
                                  <y>0.0187777821</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0380935081"/>
                                  </radius>
                                  <theta>
                                    <angle value="113.735512"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6482010949"/>
                                  </radius>
                                  <theta>
                                    <angle value="105.139900"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="false" exclude_from_rendering="false" version="0.1" desc="highlight2">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="0.3000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0500000007"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7588355541</x>
                                  <y>0.0618030205</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0117023642"/>
                                  </radius>
                                  <theta>
                                    <angle value="260.537567"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0162477370"/>
                                  </radius>
                                  <theta>
                                    <angle value="-108.623383"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7739057541</x>
                                  <y>0.0531456620</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0235819905"/>
                                  </radius>
                                  <theta>
                                    <angle value="191.768295"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0281016536"/>
                                  </radius>
                                  <theta>
                                    <angle value="-175.952148"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7880140543</x>
                                  <y>0.0601998046</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0162477021"/>
                                  </radius>
                                  <theta>
                                    <angle value="71.376579"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0162477428"/>
                                  </radius>
                                  <theta>
                                    <angle value="71.376434"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7700580359</x>
                                  <y>0.0685365200</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0281016527"/>
                                  </radius>
                                  <theta>
                                    <angle value="4.048245"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0281017232"/>
                                  </radius>
                                  <theta>
                                    <angle value="4.047858"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="highlight3">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="0.5000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>1.000000</r>
                          <g>1.000000</g>
                          <b>1.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0599999987"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1184230223</x>
                                  <y>-0.1528013945</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1203980481"/>
                                  </radius>
                                  <theta>
                                    <angle value="187.844955"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0948492665"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.520157"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1031559780</x>
                                  <y>-0.2459821403</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0729829155"/>
                                  </radius>
                                  <theta>
                                    <angle value="-27.298120"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0965039645"/>
                                  </radius>
                                  <theta>
                                    <angle value="62.801426"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range">
                  <bool value="false" static="true"/>
                </param>
                <param name="z_range_position">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_blur">
                  <real value="0.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="connector">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="transformation">
            <composite type="transformation">
              <offset>
                <vector>
                  <x>0.0000000000</x>
                  <y>0.0000000000</y>
                </vector>
              </offset>
              <angle>
                <angle value="0.000000"/>
              </angle>
              <skew_angle>
                <angle value="0.000000"/>
              </skew_angle>
              <scale>
                <vector>
                  <x>1.0000000000</x>
                  <y>1.0000000000</y>
                </vector>
              </scale>
            </composite>
          </param>
          <param name="enable_transformation">
            <bool value="true"/>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="connector base">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.000000</r>
                    <g>0.000000</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="96353A5753254DC99595C7D6E17A09B6">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0770403296</x>
                            <y>-0.0752061456</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2601592265"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2678753442"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0915350094</x>
                            <y>0.1402261406</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1466135940"/>
                            </radius>
                            <theta>
                              <angle value="80.871292"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0062649501"/>
                            </radius>
                            <theta>
                              <angle value="173.001556"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0815944150</x>
                            <y>0.1408286095</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.2442399859"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0090482005"/>
                            </radius>
                            <theta>
                              <angle value="177.137589"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0181245808"/>
                            </radius>
                            <theta>
                              <angle value="175.710846"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0140081663</x>
                            <y>0.1464969814</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0670586029"/>
                            </radius>
                            <theta>
                              <angle value="181.810989"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1437017204"/>
                            </radius>
                            <theta>
                              <angle value="-178.189011"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0618086345</x>
                            <y>-0.0374210142</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4605485582"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-142.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0618086345</x>
                            <y>-0.1148122475</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6249073318"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0027985373</x>
                            <y>-0.2904616594</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.7398095131"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0948833454"/>
                            </radius>
                            <theta>
                              <angle value="2.862405"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0948833454"/>
                            </radius>
                            <theta>
                              <angle value="2.862405"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="false"/>
                        </split_radius>
                        <split_angle>
                          <bool value="false"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0812934935</x>
                            <y>-0.2887074351</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.7812896967"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0146915409"/>
                            </radius>
                            <theta>
                              <angle value="1.364894"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0103036616"/>
                            </radius>
                            <theta>
                              <angle value="15.255120"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0892761052</x>
                            <y>-0.2861469686</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0081457629"/>
                            </radius>
                            <theta>
                              <angle value="19.440037"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1483402594"/>
                            </radius>
                            <theta>
                              <angle value="101.241478"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient4790">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="p1">
                  <vector>
                    <x>0.0098397825</x>
                    <y>-0.3901047409</y>
                  </vector>
                </param>
                <param name="p2">
                  <vector>
                    <x>0.0110442303</x>
                    <y>0.1653061509</y>
                  </vector>
                </param>
                <param name="gradient">
                  <gradient>
                    <color pos="0.000000">
                      <r>0.737205</r>
                      <g>0.774227</g>
                      <b>0.819964</b>
                      <a>1.000000</a>
                    </color>
                    <color pos="0.396051">
                      <r>0.130352</r>
                      <g>0.130352</g>
                      <b>0.130352</b>
                      <a>1.000000</a>
                    </color>
                    <color pos="1.000000">
                      <r>0.789314</r>
                      <g>0.789314</g>
                      <b>0.789314</b>
                      <a>1.000000</a>
                    </color>
                  </gradient>
                </param>
                <param name="loop">
                  <bool value="false"/>
                </param>
                <param name="zigzag">
                  <bool value="false"/>
                </param>
              </layer>
              <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="highlights">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="transformation">
                  <composite type="transformation">
                    <offset>
                      <vector>
                        <x>0.0000000000</x>
                        <y>0.0000000000</y>
                      </vector>
                    </offset>
                    <angle>
                      <angle value="0.000000"/>
                    </angle>
                    <skew_angle>
                      <angle value="0.000000"/>
                    </skew_angle>
                    <scale>
                      <vector>
                        <x>1.0000000000</x>
                        <y>1.0000000000</y>
                      </vector>
                    </scale>
                  </composite>
                </param>
                <param name="enable_transformation">
                  <bool value="true"/>
                </param>
                <param name="canvas">
                  <canvas>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="highlight 3">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0846878141</x>
                                  <y>0.1180209219</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-142.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1087455675</x>
                                  <y>0.1103167459</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0180837546"/>
                                  </radius>
                                  <theta>
                                    <angle value="-2.280804"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1196176633</x>
                                  <y>0.1022317410</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0127175488"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0127175531"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1087455675</x>
                                  <y>0.0950128138</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0180837566"/>
                                  </radius>
                                  <theta>
                                    <angle value="177.719193"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-142.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0846878141</x>
                                  <y>0.1027169898</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0180838633"/>
                                  </radius>
                                  <theta>
                                    <angle value="177.719193"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0955599472</x>
                                  <y>0.1108019650</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0127175531"/>
                                  </radius>
                                  <theta>
                                    <angle value="90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0127175488"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0846878141</x>
                                  <y>0.1180209219</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0180838532"/>
                                  </radius>
                                  <theta>
                                    <angle value="357.719238"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-142.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="highlight 2">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0883164033</x>
                                  <y>0.0292489380</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844726"/>
                                  </radius>
                                  <theta>
                                    <angle value="358.513336"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-141.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1090390533</x>
                                  <y>0.0241269358</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844669"/>
                                  </radius>
                                  <theta>
                                    <angle value="-1.486674"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1209992021</x>
                                  <y>0.0118523901</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198843599"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844670"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1090390533</x>
                                  <y>0.0001986167</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844552"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.513306"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-142.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0883164033</x>
                                  <y>0.0053206179</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844625"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.513306"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.1002765521</x>
                                  <y>0.0175951980</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198844670"/>
                                  </radius>
                                  <theta>
                                    <angle value="90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0198843599"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="highlight 1">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0834887698</x>
                                  <y>-0.2295584232</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0157241019"/>
                                  </radius>
                                  <theta>
                                    <angle value="1.560634"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-141.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1188722178</x>
                                  <y>-0.2240451276</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0157239936"/>
                                  </radius>
                                  <theta>
                                    <angle value="1.560634"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1283296049</x>
                                  <y>-0.2310451120</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0120622886"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0120622142"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1188722178</x>
                                  <y>-0.2385604531</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0157239926"/>
                                  </radius>
                                  <theta>
                                    <angle value="181.560623"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-141.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0834887698</x>
                                  <y>-0.2440737635</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000035"/>
                                  </radius>
                                  <theta>
                                    <angle value="-322.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0157241023"/>
                                  </radius>
                                  <theta>
                                    <angle value="-178.439362"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0929462016</x>
                                  <y>-0.2370737493</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0120622142"/>
                                  </radius>
                                  <theta>
                                    <angle value="90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0120622886"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                              <split_radius>
                                <bool value="true"/>
                              </split_radius>
                              <split_angle>
                                <bool value="true"/>
                              </split_angle>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range">
                  <bool value="false" static="true"/>
                </param>
                <param name="z_range_position">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="z_range_blur">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="bevel">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.250840</r>
                    <g>0.259027</g>
                    <b>0.238828</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0811920688</x>
                            <y>0.1413339227</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0683576986</x>
                            <y>-0.0126786632</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1159645832"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0540003132"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0683576986</x>
                            <y>-0.1474396884</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1769743287"/>
                            </radius>
                            <theta>
                              <angle value="270.937134"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0884871310"/>
                            </radius>
                            <theta>
                              <angle value="-89.063293"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0715662912</x>
                            <y>-0.2319326848</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0755878918"/>
                            </radius>
                            <theta>
                              <angle value="274.556915"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0755878789"/>
                            </radius>
                            <theta>
                              <angle value="-85.443054"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0811920688</x>
                            <y>-0.2892184854</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0414028248"/>
                            </radius>
                            <theta>
                              <angle value="292.417877"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0972350538</x>
                            <y>-0.2847592831</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0264391451"/>
                            </radius>
                            <theta>
                              <angle value="112.417633"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0886787921</x>
                            <y>-0.2308631539</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0737578468"/>
                            </radius>
                            <theta>
                              <angle value="94.556801"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0737577729"/>
                            </radius>
                            <theta>
                              <angle value="94.556625"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0854701996</x>
                            <y>-0.1474396884</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0878625866"/>
                            </radius>
                            <theta>
                              <angle value="90.936737"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1757251851"/>
                            </radius>
                            <theta>
                              <angle value="90.937096"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0854701996</x>
                            <y>-0.0126786632</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0562260344"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1044884049"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0983045921</x>
                            <y>0.1402643770</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-322.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-142.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0811920688</x>
                            <y>0.1413339525</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-321.999969"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000035"/>
                            </radius>
                            <theta>
                              <angle value="-141.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                        <split_radius>
                          <bool value="true"/>
                        </split_radius>
                        <split_angle>
                          <bool value="true"/>
                        </split_angle>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range">
            <bool value="false" static="true"/>
          </param>
          <param name="z_range_position">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="z_range_blur">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
          <param name="origin">
            <vector>
              <x>0.0496426672</x>
              <y>-0.1509709507</y>
            </vector>
          </param>
          <param name="amount">
            <angle value="51.999996"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range">
      <bool value="false" static="true"/>
    </param>
    <param name="z_range_position">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
    </param>
  </layer>
</canvas>
