<?xml version="1.0" encoding="UTF-8"?>
<canvas version="0.9" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="2" fps="24.000" begin-time="0f" end-time="7f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Synfig Studio : Document and Editing Tools Icons</name>
  <desc>Placed in Public Domain 2015 April by Yu Chen (jcome)</desc>
  <keyframe time="0f" active="true">Workspace</keyframe>
  <keyframe time="1f" active="true">New</keyframe>
  <keyframe time="2f" active="true">Open</keyframe>
  <keyframe time="3f" active="true">Save</keyframe>
  <keyframe time="4f" active="true">SaveAs</keyframe>
  <keyframe time="5f" active="true">SaveAll</keyframe>
  <keyframe time="6f" active="true">Undo</keyframe>
  <keyframe time="7f" active="true">Redo</keyframe>
  <layer type="PasteCanvas" active="false" exclude_from_rendering="false" version="0.1" desc="bg test">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0" static="true"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas view-box="-1.066667 1.066667 1.066667 -1.066667" end-time="0f">
        <layer type="SolidColor" active="true" exclude_from_rendering="false" version="0.1" desc="dark bg">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0" static="true"/>
          </param>
          <param name="color">
            <color>
              <r>0.171854</r>
              <g>0.209129</g>
              <b>0.232231</b>
              <a>1.000000</a>
            </color>
          </param>
        </layer>
        <layer type="SolidColor" active="false" exclude_from_rendering="false" version="0.1" desc="light bg">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0" static="true"/>
          </param>
          <param name="color">
            <color>
              <r>1.000000</r>
              <g>1.000000</g>
              <b>0.922658</b>
              <a>1.000000</a>
            </color>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="icons">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0" static="true"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas end-time="0f">
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="1. New">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.08333334s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8669312596</x>
                            <y>-0.8675835133</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2389764339</x>
                            <y>-0.8675835133</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.7894757986"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2621358924"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2621358924"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.3989302218</x>
                            <y>-0.8164061308</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0555077214"/>
                            </radius>
                            <theta>
                              <angle value="78.535744"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0555077214"/>
                            </radius>
                            <theta>
                              <angle value="78.535744"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2698602378</x>
                            <y>-0.8093284965</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.1845068038"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2079834321"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2079834321"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8669312596</x>
                            <y>-0.8093284965</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="base">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="main">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect6310">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.000000</r>
                                <g>0.000000</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="25DC0F539EFE4B3AB0E36AE4F1116D5E" type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8210042119</x>
                                        <y>0.7906116247</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.8968786597</x>
                                        <y>0.7906116247</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.8968786597</x>
                                        <y>-0.2796729505</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.7250734780"/>
                                        </radius>
                                        <theta>
                                          <angle value="-89.594734"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0742319897</x>
                                        <y>-0.7842195034</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="1.1256458941"/>
                                        </radius>
                                        <theta>
                                          <angle value="179.957886"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8210042119</x>
                                        <y>-0.7842195034</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient6335">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>0.3696949184</x>
                                <y>-0.6730931997</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>0.1179882437</x>
                                <y>0.7379318476</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.592438</r>
                                  <g>0.592438</g>
                                  <b>0.592438</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.859174</r>
                                  <g>0.859174</g>
                                  <b>0.843370</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="conner">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>1.000000</r>
                          <g>1.000000</g>
                          <b>1.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8967742324</x>
                                  <y>-0.2843948901</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6813605931"/>
                                  </radius>
                                  <theta>
                                    <angle value="89.021576"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5145831673"/>
                                  </radius>
                                  <theta>
                                    <angle value="-153.288116"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5191748738</x>
                                  <y>-0.3212357163</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2642523354"/>
                                  </radius>
                                  <theta>
                                    <angle value="166.142761"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6344266275"/>
                                  </radius>
                                  <theta>
                                    <angle value="-98.720108"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1366707236</x>
                                  <y>-0.7817879915</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6693118188"/>
                                  </radius>
                                  <theta>
                                    <angle value="202.888458"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="1.0777469529"/>
                                  </radius>
                                  <theta>
                                    <angle value="4.165662"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="advanced_outline" active="true" exclude_from_rendering="false" version="0.2" desc="main">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.023104</r>
                          <g>0.030257</g>
                          <b>0.032876</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline guid="25DC0F539EFE4B3AB0E36AE4F1116D5E" type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8210042119</x>
                                  <y>0.7906116247</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8968786597</x>
                                  <y>0.7906116247</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8968786597</x>
                                  <y>-0.2796729505</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.7250734780"/>
                                  </radius>
                                  <theta>
                                    <angle value="-89.594734"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.0742319897</x>
                                  <y>-0.7842195034</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="1.1256458941"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.957886"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8210042119</x>
                                  <y>-0.7842195034</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real guid="378213096C90708BB9713417E2B57A48" value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="start_tip">
                        <integer value="1"/>
                      </param>
                      <param name="end_tip">
                        <integer value="1"/>
                      </param>
                      <param name="cusp_type">
                        <integer value="0"/>
                      </param>
                      <param name="smoothness">
                        <real value="0.5000000000"/>
                      </param>
                      <param name="homogeneous">
                        <bool value="false"/>
                      </param>
                      <param name="wplist">
                        <wplist type="width_point" loop="false">
                          <entry>
                            <composite type="width_point">
                              <position>
                                <real value="0.1000000000"/>
                              </position>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <side_before>
                                <integer value="0"/>
                              </side_before>
                              <side_after>
                                <integer value="0"/>
                              </side_after>
                              <lower_bound>
                                <real value="0.0000000000" static="true"/>
                              </lower_bound>
                              <upper_bound>
                                <real value="1.0000000000" static="true"/>
                              </upper_bound>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="width_point">
                              <position>
                                <real value="0.9000000000"/>
                              </position>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <side_before>
                                <integer value="0"/>
                              </side_before>
                              <side_after>
                                <integer value="0"/>
                              </side_after>
                              <lower_bound>
                                <real value="0.0000000000" static="true"/>
                              </lower_bound>
                              <upper_bound>
                                <real value="1.0000000000" static="true"/>
                              </upper_bound>
                            </composite>
                          </entry>
                        </wplist>
                      </param>
                      <param name="fast">
                        <bool value="false"/>
                      </param>
                      <param name="dash_enabled">
                        <bool value="false"/>
                      </param>
                      <param name="dilist">
                        <dilist type="dash_item" loop="false">
                          <entry>
                            <composite type="dash_item">
                              <offset>
                                <real value="0.1000000000"/>
                              </offset>
                              <length>
                                <real value="0.1000000000"/>
                              </length>
                              <side_before>
                                <integer value="4"/>
                              </side_before>
                              <side_after>
                                <integer value="4"/>
                              </side_after>
                            </composite>
                          </entry>
                        </dilist>
                      </param>
                      <param name="dash_offset">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="advanced_outline" active="true" exclude_from_rendering="false" version="0.2" desc="conner">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.023104</r>
                          <g>0.030257</g>
                          <b>0.032876</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline guid="E3632DE8CB74DEFDAB68BCC8D7CFDD09" type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8967742324</x>
                                  <y>-0.2843948901</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6920840413"/>
                                  </radius>
                                  <theta>
                                    <angle value="89.035095"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5145831673"/>
                                  </radius>
                                  <theta>
                                    <angle value="-153.288116"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5191748738</x>
                                  <y>-0.3212357163</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.2642523354"/>
                                  </radius>
                                  <theta>
                                    <angle value="166.142761"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6344266275"/>
                                  </radius>
                                  <theta>
                                    <angle value="-98.720108"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1366707236</x>
                                  <y>-0.7817879915</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6693118188"/>
                                  </radius>
                                  <theta>
                                    <angle value="202.888458"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="1.0796651716"/>
                                  </radius>
                                  <theta>
                                    <angle value="4.223826"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real guid="378213096C90708BB9713417E2B57A48" value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="start_tip">
                        <integer value="1"/>
                      </param>
                      <param name="end_tip">
                        <integer value="1"/>
                      </param>
                      <param name="cusp_type">
                        <integer value="0"/>
                      </param>
                      <param name="smoothness">
                        <real value="0.5000000000"/>
                      </param>
                      <param name="homogeneous">
                        <bool value="false"/>
                      </param>
                      <param name="wplist">
                        <wplist type="width_point" loop="false">
                          <entry>
                            <composite type="width_point">
                              <position>
                                <real value="0.1000000000"/>
                              </position>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <side_before>
                                <integer value="0"/>
                              </side_before>
                              <side_after>
                                <integer value="0"/>
                              </side_after>
                              <lower_bound>
                                <real value="0.0000000000" static="true"/>
                              </lower_bound>
                              <upper_bound>
                                <real value="1.0000000000" static="true"/>
                              </upper_bound>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="width_point">
                              <position>
                                <real value="0.9000000000"/>
                              </position>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <side_before>
                                <integer value="0"/>
                              </side_before>
                              <side_after>
                                <integer value="0"/>
                              </side_after>
                              <lower_bound>
                                <real value="0.0000000000" static="true"/>
                              </lower_bound>
                              <upper_bound>
                                <real value="1.0000000000" static="true"/>
                              </upper_bound>
                            </composite>
                          </entry>
                        </wplist>
                      </param>
                      <param name="fast">
                        <bool value="false"/>
                      </param>
                      <param name="dash_enabled">
                        <bool value="false"/>
                      </param>
                      <param name="dilist">
                        <dilist type="dash_item" loop="false">
                          <entry>
                            <composite type="dash_item">
                              <offset>
                                <real value="0.1000000000"/>
                              </offset>
                              <length>
                                <real value="0.1000000000"/>
                              </length>
                              <side_before>
                                <integer value="4"/>
                              </side_before>
                              <side_after>
                                <integer value="4"/>
                              </side_after>
                            </composite>
                          </entry>
                        </dilist>
                      </param>
                      <param name="dash_offset">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="2. Open">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.08333334s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.125s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8939210773</x>
                            <y>-0.8290216327</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7744438648</x>
                            <y>-0.8333062530</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7744438648</x>
                            <y>-0.7750512362</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8939210773</x>
                            <y>-0.7707665563</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="back">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="light">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.263175</r>
                          <g>0.517401</g>
                          <b>0.875138</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657556772</x>
                                  <y>0.7592224479</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657556772</x>
                                  <y>0.5650054812</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657556772</x>
                                  <y>0.3528974354</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657556772</x>
                                  <y>-0.6944847107</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1156511170"/>
                                  </radius>
                                  <theta>
                                    <angle value="-88.313286"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8410344720</x>
                                  <y>-0.7515216470</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1118065777"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768081188</x>
                                  <y>-0.7515216470</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768081188</x>
                                  <y>0.5650054812</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.2238781601</x>
                                  <y>0.5650054812</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.2238781601</x>
                                  <y>0.7592224479</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="dark">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path9196">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.000000</r>
                                <g>0.000000</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7596102357</x>
                                        <y>0.6545604467</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.3299848437</x>
                                        <y>0.6545604467</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.3299848437</x>
                                        <y>0.5649787188</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1733900459"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.002113"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.2238820344</x>
                                        <y>0.4603010118</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1758198097"/>
                                        </radius>
                                        <theta>
                                          <angle value="359.979889"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5706895590</x>
                                        <y>0.4603010118</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5706895590</x>
                                        <y>0.0316359438</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5706895590</x>
                                        <y>0.0176593941</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1738773707"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.002731"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6772129536</x>
                                        <y>-0.0870185420</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1763137741"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.203700"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.8186411858</x>
                                        <y>-0.0864791945</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.3420238334"/>
                                        </radius>
                                        <theta>
                                          <angle value="-99.554352"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.7409248948</x>
                                        <y>-0.4600266814</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.3805036500"/>
                                        </radius>
                                        <theta>
                                          <angle value="254.813202"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.2378853500"/>
                                        </radius>
                                        <theta>
                                          <angle value="-105.186844"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6774231195</x>
                                        <y>-0.6390656233</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1196373844"/>
                                        </radius>
                                        <theta>
                                          <angle value="241.914917"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0209616478"/>
                                        </radius>
                                        <theta>
                                          <angle value="-118.084587"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6725867987</x>
                                        <y>-0.6468626261</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0138788291"/>
                                        </radius>
                                        <theta>
                                          <angle value="235.051392"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7596102357</x>
                                        <y>-0.6468626261</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient9210">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>3.5827229023</x>
                                <y>-8.4527559280</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>3.5248816013</x>
                                <y>-6.7012424469</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.010398</r>
                                  <g>0.065754</g>
                                  <b>0.246800</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.170138</r>
                                  <g>0.353741</g>
                                  <b>0.632043</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="front">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect6893">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.000000</r>
                          <g>0.000000</g>
                          <b>0.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6133475304</x>
                                  <y>-0.0000373859</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.9409968257</x>
                                  <y>-0.0000373859</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6682500725"/>
                                  </radius>
                                  <theta>
                                    <angle value="-98.654823"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6885865927</x>
                                  <y>-0.7515216470</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3801810849"/>
                                  </radius>
                                  <theta>
                                    <angle value="159.000443"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8493166566</x>
                                  <y>-0.7515216470</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0164989115"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8601057529</x>
                                  <y>-0.7482751608</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0076016237"/>
                                  </radius>
                                  <theta>
                                    <angle value="-28.642508"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6133475304</x>
                                  <y>-0.0000373859</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="2.4472074759"/>
                                  </radius>
                                  <theta>
                                    <angle value="84.162796"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient9184">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="13"/>
                      </param>
                      <param name="p1">
                        <vector>
                          <x>0.2986792922</x>
                          <y>-0.2412240356</y>
                        </vector>
                      </param>
                      <param name="p2">
                        <vector>
                          <x>0.3062006235</x>
                          <y>-0.7613481879</y>
                        </vector>
                      </param>
                      <param name="gradient">
                        <gradient>
                          <color pos="0.000000">
                            <r>0.329729</r>
                            <g>0.541798</g>
                            <b>0.827726</b>
                            <a>1.000000</a>
                          </color>
                          <color pos="0.729338">
                            <r>0.058187</r>
                            <g>0.215764</g>
                            <b>0.481952</b>
                            <a>1.000000</a>
                          </color>
                          <color pos="1.000000">
                            <r>0.190463</r>
                            <g>0.409826</g>
                            <b>0.659224</b>
                            <a>1.000000</a>
                          </color>
                        </gradient>
                      </param>
                      <param name="loop">
                        <bool value="false"/>
                      </param>
                      <param name="zigzag">
                        <bool value="false"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path6899">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657488227</x>
                                  <y>-0.6944651604</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0864089631"/>
                                  </radius>
                                  <theta>
                                    <angle value="-93.031532"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8512234092</x>
                                  <y>-0.7482931614</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0365642508"/>
                                  </radius>
                                  <theta>
                                    <angle value="352.321808"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1130974957"/>
                                  </radius>
                                  <theta>
                                    <angle value="-0.831903"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768217087</x>
                                  <y>-0.7515286803</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6885842681</x>
                                  <y>-0.7515286803</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3712155585"/>
                                  </radius>
                                  <theta>
                                    <angle value="-20.999611"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.9429964423</x>
                                  <y>0.0053395331</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0157597880"/>
                                  </radius>
                                  <theta>
                                    <angle value="81.346146"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768217087</x>
                                  <y>0.0022333977</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768217087</x>
                                  <y>0.0066579641</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6768217087</x>
                                  <y>0.5649842024</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.2238744944</x>
                                  <y>0.5649842024</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.2238744944</x>
                                  <y>0.7592294216</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8657486439</x>
                                  <y>0.7592294216</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real guid="1B52036321F2504E4A96AD1FDB44A1B7" value="0.0942900032"/>
                      </param>
                      <param name="expand">
                        <real guid="BEE84298FD0EA45A09377EDE04D7C30A" value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="true"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path9208">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8099628687</x>
                                  <y>-0.6916502118</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6350173407"/>
                                  </radius>
                                  <theta>
                                    <angle value="55.973057"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6133475304</x>
                                  <y>-0.0000373859</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5007096337"/>
                                  </radius>
                                  <theta>
                                    <angle value="83.964493"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.9409968257</x>
                                  <y>-0.0000373859</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.6682500725"/>
                                  </radius>
                                  <theta>
                                    <angle value="-98.654823"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6885865927</x>
                                  <y>-0.7515216470</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.3621677027"/>
                                  </radius>
                                  <theta>
                                    <angle value="178.134186"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real guid="1B52036321F2504E4A96AD1FDB44A1B7" value="0.0942900032"/>
                      </param>
                      <param name="expand">
                        <real guid="BEE84298FD0EA45A09377EDE04D7C30A" value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="true"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="3. Save">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.08333334s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.125s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.16666667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7198462486</x>
                            <y>-0.8905205131</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8650478125</x>
                            <y>-0.8905205131</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8650478125</x>
                            <y>-0.8322654963</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7198462486</x>
                            <y>-0.8322654963</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="main">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5620">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.000000</r>
                          <g>0.000000</g>
                          <b>0.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.7855193019</x>
                                  <y>-0.8108755946</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6584888101</x>
                                  <y>-0.8108755946</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7775066495</x>
                                  <y>-0.6935023069</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7775066495</x>
                                  <y>0.7502251267</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7095435262</x>
                                  <y>0.8172490001</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129542065"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.7855193019</x>
                                  <y>0.8172490001</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8534823656</x>
                                  <y>0.7502251267</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.8534823656</x>
                                  <y>-0.7438517213</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient4459">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="13"/>
                      </param>
                      <param name="p1">
                        <vector>
                          <x>0.0286578182</x>
                          <y>-0.8467459679</y>
                        </vector>
                      </param>
                      <param name="p2">
                        <vector>
                          <x>-0.3276820779</x>
                          <y>0.8423154354</y>
                        </vector>
                      </param>
                      <param name="gradient">
                        <gradient>
                          <color pos="0.000000">
                            <r>0.010398</r>
                            <g>0.065754</g>
                            <b>0.246800</b>
                            <a>1.000000</a>
                          </color>
                          <color pos="1.000000">
                            <r>0.170138</r>
                            <g>0.353741</g>
                            <b>0.632043</b>
                            <a>1.000000</a>
                          </color>
                        </gradient>
                      </param>
                      <param name="loop">
                        <bool value="false"/>
                      </param>
                      <param name="zigzag">
                        <bool value="false"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.875138</r>
                          <g>0.991393</g>
                          <b>1.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6495928764</x>
                                  <y>-0.1303054094</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5736169815</x>
                                  <y>-0.1303054094</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5736169815</x>
                                  <y>0.8172491789</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6495928764</x>
                                  <y>0.8172491789</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5636">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.560499</r>
                          <g>0.358654</g>
                          <b>0.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5133296251</x>
                                  <y>0.1328519136</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4373573959</x>
                                  <y>0.1328519136</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0210696843"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5638">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.560499</r>
                          <g>0.358654</g>
                          <b>0.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5133296251</x>
                                  <y>0.3434741795</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4373573959</x>
                                  <y>0.3434741795</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0210696843"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5640">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.560499</r>
                          <g>0.358654</g>
                          <b>0.000000</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5133296251</x>
                                  <y>0.5540962219</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4373573959</x>
                                  <y>0.5540962219</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0210696843"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="true"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="reader">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5622">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6828897595</x>
                                  <y>-0.8108925819</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6828897595</x>
                                  <y>-0.3173842132</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0330962482"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6627230644</x>
                                  <y>-0.2974543273</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0335600329"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3825424612</x>
                                  <y>-0.2974543273</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0335600329"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4027091861</x>
                                  <y>-0.3173842132</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0330962482"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4027091861</x>
                                  <y>-0.8108925819</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5624">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.859174</r>
                          <g>0.859174</g>
                          <b>0.843370</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4561773241</x>
                                  <y>-0.8232767582</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0359093789"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3802022934</x>
                                  <y>-0.8232767582</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0359093789"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4018084109</x>
                                  <y>-0.8019692302</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0354131273"/>
                                  </radius>
                                  <theta>
                                    <angle value="90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.4018084109</x>
                                  <y>-0.3269866407</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0354137718"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3802022934</x>
                                  <y>-0.3056788743</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0359093789"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4561773241</x>
                                  <y>-0.3056788743</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0359093789"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4777835011</x>
                                  <y>-0.3269866407</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0354137718"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4777835011</x>
                                  <y>-0.8019692302</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0354131273"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                    <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5628">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="true">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0491963029</x>
                                  <y>-0.7258374095</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3155145347</x>
                                  <y>-0.7258374095</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.3155145347</x>
                                  <y>-0.3907176852</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.0491963029</x>
                                  <y>-0.3907176852</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.045514</r>
                    <g>0.047992</g>
                    <b>0.055859</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.4883521497</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.2918350697"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5225528842"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5225528842"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4050481617</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.6705029011"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4435227483"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4435227483"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0930000022"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="false"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="false"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="false">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4050481617</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.6705029011"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4435227483"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4435227483"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.6584888101</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7775066495</x>
                            <y>-0.6935023069</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7775066495</x>
                            <y>0.7502251267</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1113938742"/>
                            </radius>
                            <theta>
                              <angle value="-270.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7095435262</x>
                            <y>0.8172490001</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1129542065"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7855193019</x>
                            <y>0.8172490001</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1129548600"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8534823656</x>
                            <y>0.7502251267</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1113938742"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8534823656</x>
                            <y>-0.7438517213</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1113938742"/>
                            </radius>
                            <theta>
                              <angle value="-90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7855193019</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1129548600"/>
                            </radius>
                            <theta>
                              <angle value="180.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.4883521497</x>
                            <y>-0.8108755946</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.2918350697"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5225528842"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5225528842"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0930000022"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="false"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="false"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="4. SaveAS">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.125s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.16666667s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.20833333s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7901817560</x>
                            <y>-0.7349498868</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.6681082845</x>
                            <y>-0.7349498868</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.6681082845</x>
                            <y>-0.6766948104</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7901817560</x>
                            <y>-0.6766948104</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Save">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0143497800</x>
                    <y>-0.0334828198</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Inline Canvas">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5620">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.000000</r>
                                <g>0.000000</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5758787990</x>
                                        <y>-0.6158521771</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7546367645</x>
                                        <y>-0.6158521771</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8643003106</x>
                                        <y>-0.5077039003</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8643003106</x>
                                        <y>0.8225529790</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8016788363</x>
                                        <y>0.8843091130</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129542065"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5758787990</x>
                                        <y>0.8843091130</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6385002136</x>
                                        <y>0.8225529790</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6385002136</x>
                                        <y>-0.5540961027</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient4459">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>-0.1214967743</x>
                                <y>-0.6489032507</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>-0.4498299658</x>
                                <y>0.9074053764</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.010398</r>
                                  <g>0.065754</g>
                                  <b>0.246800</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.170138</r>
                                  <g>0.353741</g>
                                  <b>0.632043</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.875138</r>
                                <g>0.991393</g>
                                <b>1.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4506355822</x>
                                        <y>0.0112282345</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6764354706</x>
                                        <y>0.0112282345</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6764354706</x>
                                        <y>0.8843092918</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4506355822</x>
                                        <y>0.8843092918</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5636">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3250820041</x>
                                        <y>0.2537025511</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5508852601</x>
                                        <y>0.2537025511</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5638">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3250820041</x>
                                        <y>0.4477708638</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5508852601</x>
                                        <y>0.4477708638</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5640">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3250820041</x>
                                        <y>0.6418389678</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5508852601</x>
                                        <y>0.6418389678</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="reader">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5622">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4813154638</x>
                                        <y>-0.6158678532</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4813154638</x>
                                        <y>-0.1611470133</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4627338052</x>
                                        <y>-0.1427835375</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5003785491</x>
                                        <y>-0.1427835375</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5189602375</x>
                                        <y>-0.1611470133</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5189602375</x>
                                        <y>-0.6158678532</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5624">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.859174</r>
                                <g>0.859174</g>
                                <b>0.843370</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2724216282</x>
                                        <y>-0.6272786856</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4982222915</x>
                                        <y>-0.6272786856</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5181303024</x>
                                        <y>-0.6076457500</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5181303024</x>
                                        <y>-0.1699947268</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4982222915</x>
                                        <y>-0.1503616720</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2724216282</x>
                                        <y>-0.1503616720</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2923296094</x>
                                        <y>-0.1699947268</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2923296094</x>
                                        <y>-0.6076457500</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5628">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.1932319105</x>
                                        <y>-0.5374976397</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4386187494</x>
                                        <y>-0.5374976397</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4386187494</x>
                                        <y>-0.2287168056</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.1932319105</x>
                                        <y>-0.2287168056</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.045514</r>
                          <g>0.047992</g>
                          <b>0.055859</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3020676076</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5211154222</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5211154222</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7546367645</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8643003106</x>
                                  <y>-0.5077039003</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8643003106</x>
                                  <y>0.8225529790</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8016788363</x>
                                  <y>0.8843091130</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129542065"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5758787990</x>
                                  <y>0.8843091130</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6385002136</x>
                                  <y>0.8225529790</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.6385002136</x>
                                  <y>-0.5540961027</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.5758787990</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3020676076</x>
                                  <y>-0.6158521771</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="pencil">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0143497800</x>
                    <y>-0.1100149825</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="body">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="light">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.974300</r>
                                <g>0.436813</g>
                                <b>0.044553</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="343EB15931BE49AAB5BBB0FEEE8C1BAE" type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5201826096</x>
                                        <y>-0.7977226973</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0391828865</x>
                                        <y>-0.1457887739</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3926579058</x>
                                        <y>0.1073099673</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.8736576438</x>
                                        <y>-0.5446239710</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="dark">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.915750</r>
                                <g>0.193972</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5276837945</x>
                                        <y>-0.7622138262</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0766888782</x>
                                        <y>-0.1487484276</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2212739289</x>
                                        <y>-0.0470312499</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.6809617281</x>
                                        <y>-0.6525722742</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="head">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0" static="true"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.086860</r>
                                <g>0.338021</g>
                                <b>0.309543</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector guid="59B4E738B7D285B6213DE24982375441">
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="A971679346B64ED2A2FE7363ACBCB696" type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0325401798</x>
                                        <y>-0.1488483399</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3976627290</x>
                                        <y>0.1125903651</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.0030361584</x>
                                        <y>0.2775285840</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient9167">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>0.0364921317</x>
                                <y>-0.0793128610</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>0.2832678854</x>
                                <y>0.1456157863</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.541798</r>
                                  <g>0.459080</g>
                                  <b>0.000000</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.974300</r>
                                  <g>0.948965</g>
                                  <b>0.659224</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="head">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.625345</r>
                                <g>0.106156</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector guid="59B4E738B7D285B6213DE24982375441">
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="A971679346B64ED2A2FE7363ACBCB696" type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0325401798</x>
                                        <y>-0.1488483399</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3976627290</x>
                                        <y>0.1125903651</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.0030361584</x>
                                        <y>0.2775285840</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0928599983"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="true"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="advanced_outline" active="true" exclude_from_rendering="false" version="0.2">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0" static="true"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.625345</r>
                                <g>0.106156</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector guid="59B4E738B7D285B6213DE24982375441">
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="70D6C19A132F0EE585EF0A7B12E590D2" type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3976627290</x>
                                        <y>0.1125903651</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.0030361584</x>
                                        <y>0.2775285840</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0325401798</x>
                                        <y>-0.1488483399</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0949999988"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="start_tip">
                              <integer value="1"/>
                            </param>
                            <param name="end_tip">
                              <integer value="1"/>
                            </param>
                            <param name="cusp_type">
                              <integer value="1"/>
                            </param>
                            <param name="smoothness">
                              <real value="0.5000000000"/>
                            </param>
                            <param name="homogeneous">
                              <bool value="false"/>
                            </param>
                            <param name="wplist">
                              <wplist type="width_point" loop="false">
                                <entry>
                                  <composite type="width_point">
                                    <position>
                                      <real value="0.1000000000"/>
                                    </position>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <side_before>
                                      <integer value="0"/>
                                    </side_before>
                                    <side_after>
                                      <integer value="0"/>
                                    </side_after>
                                    <lower_bound>
                                      <real value="0.0000000000" static="true"/>
                                    </lower_bound>
                                    <upper_bound>
                                      <real value="1.0000000000" static="true"/>
                                    </upper_bound>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="width_point">
                                    <position>
                                      <real value="0.9000000000"/>
                                    </position>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <side_before>
                                      <integer value="0"/>
                                    </side_before>
                                    <side_after>
                                      <integer value="0"/>
                                    </side_after>
                                    <lower_bound>
                                      <real value="0.0000000000" static="true"/>
                                    </lower_bound>
                                    <upper_bound>
                                      <real value="1.0000000000" static="true"/>
                                    </upper_bound>
                                  </composite>
                                </entry>
                              </wplist>
                            </param>
                            <param name="fast">
                              <bool value="false"/>
                            </param>
                            <param name="dash_enabled">
                              <bool value="false"/>
                            </param>
                            <param name="dilist">
                              <dilist type="dash_item" loop="false">
                                <entry>
                                  <composite type="dash_item">
                                    <offset>
                                      <real value="0.1000000000"/>
                                    </offset>
                                    <length>
                                      <real value="0.1000000000"/>
                                    </length>
                                    <side_before>
                                      <integer value="4"/>
                                    </side_before>
                                    <side_after>
                                      <integer value="4"/>
                                    </side_after>
                                  </composite>
                                </entry>
                              </dilist>
                            </param>
                            <param name="dash_offset">
                              <real value="0.0000000000"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="main">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.625345</r>
                                <g>0.106156</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline guid="343EB15931BE49AAB5BBB0FEEE8C1BAE" type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.5201826096</x>
                                        <y>-0.7977226973</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.0391828865</x>
                                        <y>-0.1457887739</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3926579058</x>
                                        <y>0.1073099673</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.8736576438</x>
                                        <y>-0.5446239710</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0930000022"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="true"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false" static="true"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="5. SaveAll">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.16666667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.20833333s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.25s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Save 2">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.4469275177</x>
                    <y>-0.4588455856</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Inline Canvas">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5620">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.000000</r>
                                <g>0.000000</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3495825827</x>
                                        <y>-0.3656699657</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7185816765</x>
                                        <y>-0.3656699657</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8066217303</x>
                                        <y>-0.2788463831</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.8066217303</x>
                                        <y>0.7891102433</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7563479543</x>
                                        <y>0.8386892676</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129542065"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3495825827</x>
                                        <y>0.8386892676</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3998563588</x>
                                        <y>0.7891102433</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3998563588</x>
                                        <y>-0.3160909712</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient4459">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>-0.2102843374</x>
                                <y>-0.3922040462</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>-0.4738767445</x>
                                <y>0.8572314978</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.010398</r>
                                  <g>0.065754</g>
                                  <b>0.246800</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.170138</r>
                                  <g>0.353741</g>
                                  <b>0.632043</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.875138</r>
                                <g>0.991393</g>
                                <b>1.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2490348518</x>
                                        <y>0.1377626508</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6558001041</x>
                                        <y>0.1377626508</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6558001041</x>
                                        <y>0.8386894464</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2490348518</x>
                                        <y>0.8386894464</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5636">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1482379735</x>
                                        <y>0.3324258327</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5550059676</x>
                                        <y>0.3324258327</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5638">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1482379735</x>
                                        <y>0.4882277250</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5550059676</x>
                                        <y>0.4882277250</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5640">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1482379735</x>
                                        <y>0.6440294385</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5550059676</x>
                                        <y>0.6440294385</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="reader">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5622">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2736652792</x>
                                        <y>-0.3656825125</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2736652792</x>
                                        <y>-0.0006236382</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2587475777</x>
                                        <y>0.0141189368</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5144581795</x>
                                        <y>0.0141189368</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5293759108</x>
                                        <y>-0.0006236382</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5293759108</x>
                                        <y>-0.3656825125</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5624">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.859174</r>
                                <g>0.859174</g>
                                <b>0.843370</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1059611663</x>
                                        <y>-0.3748433888</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5127270818</x>
                                        <y>-0.3748433888</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5287095904</x>
                                        <y>-0.3590817153</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5287095904</x>
                                        <y>-0.0077267531</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5127270818</x>
                                        <y>0.0080350684</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1059611663</x>
                                        <y>0.0080350684</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1219437197</x>
                                        <y>-0.0077267531</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1219437197</x>
                                        <y>-0.3590817153</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5628">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.2678747177</x>
                                        <y>-0.3027653694</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4648761451</x>
                                        <y>-0.3027653694</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4648761451</x>
                                        <y>-0.0548699871</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.2678747177</x>
                                        <y>-0.0548699871</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.045514</r>
                          <g>0.047992</g>
                          <b>0.055859</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1297615767</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5311061144</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5311061144</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7185816765</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8066217303</x>
                                  <y>-0.2788463831</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.8066217303</x>
                                  <y>0.7891102433</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7563479543</x>
                                  <y>0.8386892676</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129542065"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3495825827</x>
                                  <y>0.8386892676</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3998563588</x>
                                  <y>0.7891102433</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3998563588</x>
                                  <y>-0.3160909712</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3495825827</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1297615767</x>
                                  <y>-0.3656699657</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3494124115</x>
                            <y>-0.8905205131</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8791149259</x>
                            <y>-0.8905205131</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8791149259</x>
                            <y>-0.8322654963</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3494124115</x>
                            <y>-0.8322654963</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Save 1">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="origin">
                  <vector>
                    <x>-0.0117216157</x>
                    <y>0.0351648480</y>
                  </vector>
                </param>
                <param name="canvas">
                  <canvas xres="10.000000" yres="10.000000" view-box="-1.066667 1.066667 1.066667 -1.066667">
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="Inline Canvas">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5620">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.000000</r>
                                <g>0.000000</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3757551908</x>
                                        <y>-0.4002978802</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6924090385</x>
                                        <y>-0.4002978802</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7804491520</x>
                                        <y>-0.3134742975</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7804491520</x>
                                        <y>0.7544823289</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.7301753759</x>
                                        <y>0.8040613532</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129542065"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.3757551908</x>
                                        <y>0.8040613532</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1129548600"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4260289669</x>
                                        <y>0.7544823289</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.4260289669</x>
                                        <y>-0.3507188559</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.1113938742"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient4459">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="13"/>
                            </param>
                            <param name="p1">
                              <vector>
                                <x>-0.1841117293</x>
                                <y>-0.4268319607</y>
                              </vector>
                            </param>
                            <param name="p2">
                              <vector>
                                <x>-0.4477041364</x>
                                <y>0.8226035833</y>
                              </vector>
                            </param>
                            <param name="gradient">
                              <gradient>
                                <color pos="0.000000">
                                  <r>0.010398</r>
                                  <g>0.065754</g>
                                  <b>0.246800</b>
                                  <a>1.000000</a>
                                </color>
                                <color pos="1.000000">
                                  <r>0.170138</r>
                                  <g>0.353741</g>
                                  <b>0.632043</b>
                                  <a>1.000000</a>
                                </color>
                              </gradient>
                            </param>
                            <param name="loop">
                              <bool value="false"/>
                            </param>
                            <param name="zigzag">
                              <bool value="false"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="note pad">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.875138</r>
                                <g>0.991393</g>
                                <b>1.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2752074599</x>
                                        <y>0.1031347439</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6296275258</x>
                                        <y>0.1031347439</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.6296275258</x>
                                        <y>0.8040615320</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2752074599</x>
                                        <y>0.8040615320</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5636">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1744105667</x>
                                        <y>0.2977979481</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5288333297</x>
                                        <y>0.2977979481</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5638">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1744105667</x>
                                        <y>0.4535998106</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5288333297</x>
                                        <y>0.4535998106</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                          <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="path5640">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.560499</r>
                                <g>0.358654</g>
                                <b>0.000000</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="false">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1744105667</x>
                                        <y>0.6094015241</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5288333297</x>
                                        <y>0.6094015241</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                            <param name="width">
                              <real value="0.0210696843"/>
                            </param>
                            <param name="expand">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="sharp_cusps">
                              <bool value="true"/>
                            </param>
                            <param name="round_tip[0]">
                              <bool value="false"/>
                            </param>
                            <param name="round_tip[1]">
                              <bool value="false"/>
                            </param>
                            <param name="loopyness">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="homogeneous_width">
                              <bool value="true"/>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="reader">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0" static="true"/>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="canvas">
                        <canvas>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path5622">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2998378873</x>
                                        <y>-0.4003104270</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2998378873</x>
                                        <y>-0.0352515429</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.2849201858</x>
                                        <y>-0.0205089673</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4882855415</x>
                                        <y>-0.0205089673</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0335600329"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5032033324</x>
                                        <y>-0.0352515429</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0330962482"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5032033324</x>
                                        <y>-0.4003104270</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5624">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.859174</r>
                                <g>0.859174</g>
                                <b>0.843370</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1321337670</x>
                                        <y>-0.4094712734</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4865544438</x>
                                        <y>-0.4094712734</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5025370121</x>
                                        <y>-0.3937096298</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.5025370121</x>
                                        <y>-0.0423546582</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-270.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4865544438</x>
                                        <y>-0.0265928358</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1321337670</x>
                                        <y>-0.0265928358</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0359093789"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1481163204</x>
                                        <y>-0.0423546582</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354137718"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>0.1481163204</x>
                                        <y>-0.3937096298</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0354131273"/>
                                        </radius>
                                        <theta>
                                          <angle value="-90.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                          <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect5628">
                            <param name="z_depth">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="amount">
                              <real value="1.0000000000"/>
                            </param>
                            <param name="blend_method">
                              <integer value="0"/>
                            </param>
                            <param name="color">
                              <color>
                                <r>0.010398</r>
                                <g>0.065754</g>
                                <b>0.246800</b>
                                <a>1.000000</a>
                              </color>
                            </param>
                            <param name="origin">
                              <vector>
                                <x>0.0000000000</x>
                                <y>0.0000000000</y>
                              </vector>
                            </param>
                            <param name="invert">
                              <bool value="false"/>
                            </param>
                            <param name="antialias">
                              <bool value="true"/>
                            </param>
                            <param name="feather">
                              <real value="0.0000000000"/>
                            </param>
                            <param name="blurtype">
                              <integer value="1"/>
                            </param>
                            <param name="winding_style">
                              <integer value="0"/>
                            </param>
                            <param name="bline">
                              <bline type="bline_point" loop="true">
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.2417021245</x>
                                        <y>-0.3373932838</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4387035370</x>
                                        <y>-0.3373932838</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.4387035370</x>
                                        <y>-0.0894978940</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                                <entry>
                                  <composite type="bline_point">
                                    <point>
                                      <vector>
                                        <x>-0.2417021245</x>
                                        <y>-0.0894978940</y>
                                      </vector>
                                    </point>
                                    <width>
                                      <real value="1.0000000000"/>
                                    </width>
                                    <origin>
                                      <real value="0.5000000000"/>
                                    </origin>
                                    <split>
                                      <bool value="true"/>
                                    </split>
                                    <t1>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="0.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t1>
                                    <t2>
                                      <radial_composite type="vector">
                                        <radius>
                                          <real value="0.0000000000"/>
                                        </radius>
                                        <theta>
                                          <angle value="-180.000000"/>
                                        </theta>
                                      </radial_composite>
                                    </t2>
                                  </composite>
                                </entry>
                              </bline>
                            </param>
                          </layer>
                        </canvas>
                      </param>
                      <param name="zoom">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="time_offset">
                        <time value="0s"/>
                      </param>
                      <param name="children_lock">
                        <bool value="false" static="true"/>
                      </param>
                      <param name="focus">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="outline_grow">
                        <real value="0.0000000000"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.045514</r>
                          <g>0.047992</g>
                          <b>0.055859</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1559341848</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5049334764</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                    <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                      <param name="z_depth">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="amount">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="blend_method">
                        <integer value="0"/>
                      </param>
                      <param name="color">
                        <color>
                          <r>0.010398</r>
                          <g>0.065754</g>
                          <b>0.246800</b>
                          <a>1.000000</a>
                        </color>
                      </param>
                      <param name="origin">
                        <vector>
                          <x>0.0000000000</x>
                          <y>0.0000000000</y>
                        </vector>
                      </param>
                      <param name="invert">
                        <bool value="false"/>
                      </param>
                      <param name="antialias">
                        <bool value="true"/>
                      </param>
                      <param name="feather">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="blurtype">
                        <integer value="1"/>
                      </param>
                      <param name="winding_style">
                        <integer value="0"/>
                      </param>
                      <param name="bline">
                        <bline type="bline_point" loop="false">
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.5049334764</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.6705029011"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.4435227483"/>
                                  </radius>
                                  <theta>
                                    <angle value="-179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.6924090385</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7804491520</x>
                                  <y>-0.3134742975</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7804491520</x>
                                  <y>0.7544823289</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-270.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>-0.7301753759</x>
                                  <y>0.8040613532</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129542065"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3757551908</x>
                                  <y>0.8040613532</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4260289669</x>
                                  <y>0.7544823289</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.4260289669</x>
                                  <y>-0.3507188559</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="0.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1113938742"/>
                                  </radius>
                                  <theta>
                                    <angle value="-90.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.3757551908</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.5000000000"/>
                              </origin>
                              <split>
                                <bool value="true"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.1129548600"/>
                                  </radius>
                                  <theta>
                                    <angle value="180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.0000000000"/>
                                  </radius>
                                  <theta>
                                    <angle value="-180.000000"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                          <entry>
                            <composite type="bline_point">
                              <point>
                                <vector>
                                  <x>0.1559341848</x>
                                  <y>-0.4002978802</y>
                                </vector>
                              </point>
                              <width>
                                <real value="1.0000000000"/>
                              </width>
                              <origin>
                                <real value="0.2918350697"/>
                              </origin>
                              <split>
                                <bool value="false"/>
                              </split>
                              <t1>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t1>
                              <t2>
                                <radial_composite type="vector">
                                  <radius>
                                    <real value="0.5225528842"/>
                                  </radius>
                                  <theta>
                                    <angle value="179.999985"/>
                                  </theta>
                                </radial_composite>
                              </t2>
                            </composite>
                          </entry>
                        </bline>
                      </param>
                      <param name="width">
                        <real value="0.0930000022"/>
                      </param>
                      <param name="expand">
                        <real value="0.0000000000"/>
                      </param>
                      <param name="sharp_cusps">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[0]">
                        <bool value="false"/>
                      </param>
                      <param name="round_tip[1]">
                        <bool value="false"/>
                      </param>
                      <param name="loopyness">
                        <real value="1.0000000000"/>
                      </param>
                      <param name="homogeneous_width">
                        <bool value="true"/>
                      </param>
                    </layer>
                  </canvas>
                </param>
                <param name="zoom">
                  <real value="0.0000000000"/>
                </param>
                <param name="time_offset">
                  <time value="0s"/>
                </param>
                <param name="children_lock">
                  <bool value="false"/>
                </param>
                <param name="focus">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="outline_grow">
                  <real value="0.0000000000"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="6. Undo">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.20833333s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.25s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.29166666s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.022993</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>0.450000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.7725412846</x>
                    <y>-1.0126969814</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1649587005</x>
                            <y>0.1345673352</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1959677041</x>
                            <y>0.1935669780</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="-179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.5568941236</x>
                            <y>0.1345673203</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="-89.999992"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="-89.999992"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1959677041</x>
                            <y>0.0755676851</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="0.000001"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="0.000001"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect7004">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.974300</r>
                    <g>0.819964</g>
                    <b>0.075926</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="D98293DF243745358332687C1070837E" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>0.8696222901</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8625390530</x>
                            <y>0.1279345155</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>-0.6137530208</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>-0.1054105163</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.4301417473"/>
                            </radius>
                            <theta>
                              <angle value="0.584172"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7085341215</x>
                            <y>-0.7194095850</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.8620965893"/>
                            </radius>
                            <theta>
                              <angle value="266.216217"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.7995082123"/>
                            </radius>
                            <theta>
                              <angle value="62.124813"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>0.4628146589</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="2.8643412006"/>
                            </radius>
                            <theta>
                              <angle value="182.591370"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path9144">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.851252</r>
                    <g>0.666117</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>0.6130195260</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>0.3515394330</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1055207551</x>
                            <y>0.3566512764</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3412505843"/>
                            </radius>
                            <theta>
                              <angle value="2.591348"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.6744406819</x>
                            <y>-0.0055597527</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7348121559"/>
                            </radius>
                            <theta>
                              <angle value="295.945404"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3192979627"/>
                            </radius>
                            <theta>
                              <angle value="-64.054581"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7412200570</x>
                            <y>-0.3259163499</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3418116528"/>
                            </radius>
                            <theta>
                              <angle value="269.806885"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2752125104"/>
                            </radius>
                            <theta>
                              <angle value="120.021339"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5617734790</x>
                            <y>-0.1356122792</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2606580879"/>
                            </radius>
                            <theta>
                              <angle value="147.238541"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6712340524"/>
                            </radius>
                            <theta>
                              <angle value="147.238464"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1115724891</x>
                            <y>0.0008753361</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7371260592"/>
                            </radius>
                            <theta>
                              <angle value="180.584167"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>-0.0002140725</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>-0.3571316302</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7101140022</x>
                            <y>0.1279440820</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>0.6130199432</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3452">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.560499</r>
                    <g>0.358654</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0425622500</x>
                            <y>0.1587702483</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4800140721"/>
                            </radius>
                            <theta>
                              <angle value="-179.211075"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4083172381</x>
                            <y>0.0971432775</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4132177567"/>
                            </radius>
                            <theta>
                              <angle value="182.357620"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3423102692"/>
                            </radius>
                            <theta>
                              <angle value="-178.111908"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7094299197</x>
                            <y>0.1272690445</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2628408986"/>
                            </radius>
                            <theta>
                              <angle value="166.847046"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>-0.3571320474</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2182406485</x>
                            <y>-0.0002144709</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1115724891</x>
                            <y>0.0008749377</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7371260605"/>
                            </radius>
                            <theta>
                              <angle value="0.584167"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5617734790</x>
                            <y>-0.1356126815</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6712340622"/>
                            </radius>
                            <theta>
                              <angle value="327.238495"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2606580798"/>
                            </radius>
                            <theta>
                              <angle value="-32.761448"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7412200570</x>
                            <y>-0.3259167671</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2752125173"/>
                            </radius>
                            <theta>
                              <angle value="300.021362"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0877978942"/>
                            </radius>
                            <theta>
                              <angle value="101.864334"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0425625145</x>
                            <y>0.1587698609</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7475723779"/>
                            </radius>
                            <theta>
                              <angle value="178.669922"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.560499</r>
                    <g>0.358654</g>
                    <b>0.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="D98293DF243745358332687C1070837E" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>0.8696222901</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8625390530</x>
                            <y>0.1279345155</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>-0.6137530208</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>-0.1054105163</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.4301417473"/>
                            </radius>
                            <theta>
                              <angle value="0.584172"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7085341215</x>
                            <y>-0.7194095850</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.8620965893"/>
                            </radius>
                            <theta>
                              <angle value="266.216217"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.7995082123"/>
                            </radius>
                            <theta>
                              <angle value="62.124813"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1104578450</x>
                            <y>0.4628146589</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="2.8643412006"/>
                            </radius>
                            <theta>
                              <angle value="182.591370"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0949999988"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="7. Redo">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <animated type="real">
              <waypoint time="0s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
              <waypoint time="0.04166667s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.25s" before="clamped" after="clamped">
                <real value="0.0000000000"/>
              </waypoint>
              <waypoint time="0.29166666s" before="clamped" after="clamped">
                <real value="1.0000000000"/>
              </waypoint>
            </animated>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shadow">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0" static="true"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.023104</r>
                    <g>0.030257</g>
                    <b>0.032876</b>
                    <a>0.450000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.7725412846</x>
                    <y>-1.0126969814</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0599999987"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-1.7128194571</x>
                            <y>0.1345673352</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="90.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-1.3518930674</x>
                            <y>0.1935669780</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="-0.000014"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="-0.000014"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.9909666777</x>
                            <y>0.1345673203</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="-89.999992"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0977538126"/>
                            </radius>
                            <theta>
                              <angle value="-89.999992"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-1.3518930674</x>
                            <y>0.0755676851</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5980024138"/>
                            </radius>
                            <theta>
                              <angle value="179.999985"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="rect7004">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.259027</r>
                    <g>0.766744</g>
                    <b>0.030257</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="5812D379937AF1F8E745D210534B5BA0" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>0.8696222901</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8597608209</x>
                            <y>0.1279345155</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>-0.6137530208</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>-0.1054105163</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.4301417182"/>
                            </radius>
                            <theta>
                              <angle value="179.415817"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7113123536</x>
                            <y>-0.7194095850</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.8620966395"/>
                            </radius>
                            <theta>
                              <angle value="273.783783"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.7995082097"/>
                            </radius>
                            <theta>
                              <angle value="117.875198"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>0.4628146589</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="2.8643412542"/>
                            </radius>
                            <theta>
                              <angle value="357.408722"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path9144">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.173439</r>
                    <g>0.652370</g>
                    <b>0.004560</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>0.6130195260</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>0.3515394330</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1027425230</x>
                            <y>0.3566512764</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3412505525"/>
                            </radius>
                            <theta>
                              <angle value="177.408661"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.6772189140</x>
                            <y>-0.0055597527</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7348121303"/>
                            </radius>
                            <theta>
                              <angle value="244.054703"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3192979470"/>
                            </radius>
                            <theta>
                              <angle value="-115.945427"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7439982891</x>
                            <y>-0.3259163499</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3418116464"/>
                            </radius>
                            <theta>
                              <angle value="270.193115"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2752125178"/>
                            </radius>
                            <theta>
                              <angle value="59.978672"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.5645517111</x>
                            <y>-0.1356122792</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2606580890"/>
                            </radius>
                            <theta>
                              <angle value="32.761444"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6712340650"/>
                            </radius>
                            <theta>
                              <angle value="32.761539"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1087942570</x>
                            <y>0.0008753361</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7371260371"/>
                            </radius>
                            <theta>
                              <angle value="359.415833"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>-0.0002140725</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>-0.3571316302</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7073357701</x>
                            <y>0.1279440820</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>0.6130199432</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3452">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.073828</r>
                    <g>0.329729</g>
                    <b>0.000262</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0453404784</x>
                            <y>0.1587702483</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4800140830"/>
                            </radius>
                            <theta>
                              <angle value="-0.788939"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.4055390060</x>
                            <y>0.0971432775</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4132177662"/>
                            </radius>
                            <theta>
                              <angle value="357.642426"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3423102788"/>
                            </radius>
                            <theta>
                              <angle value="-1.888091"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.7066516876</x>
                            <y>0.1272690445</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2628409031"/>
                            </radius>
                            <theta>
                              <angle value="13.152948"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>-0.3571320474</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2154624313</x>
                            <y>-0.0002144709</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1087942570</x>
                            <y>0.0008749377</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7371260427"/>
                            </radius>
                            <theta>
                              <angle value="179.415848"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.5645517111</x>
                            <y>-0.1356126815</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6712340352"/>
                            </radius>
                            <theta>
                              <angle value="212.761566"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2606580832"/>
                            </radius>
                            <theta>
                              <angle value="-147.238541"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7439982891</x>
                            <y>-0.3259167671</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2752125102"/>
                            </radius>
                            <theta>
                              <angle value="239.978683"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0877979287"/>
                            </radius>
                            <theta>
                              <angle value="78.135666"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0453407466</x>
                            <y>0.1587698609</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7475723793"/>
                            </radius>
                            <theta>
                              <angle value="1.330085"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="outline">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.073828</r>
                    <g>0.329729</g>
                    <b>0.000262</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline guid="5812D379937AF1F8E745D210534B5BA0" type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>0.8696222901</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8597608209</x>
                            <y>0.1279345155</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>-0.6137530208</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>-0.1054105163</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.4301417182"/>
                            </radius>
                            <theta>
                              <angle value="179.415817"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7113123536</x>
                            <y>-0.7194095850</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.8620966395"/>
                            </radius>
                            <theta>
                              <angle value="273.783783"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.7995082097"/>
                            </radius>
                            <theta>
                              <angle value="117.875198"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1076796129</x>
                            <y>0.4628146589</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="2.8643412542"/>
                            </radius>
                            <theta>
                              <angle value="357.408722"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0000000000"/>
                            </radius>
                            <theta>
                              <angle value="-180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0949999988"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="false"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
          <param name="outline_grow">
            <real value="0.0000000000"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
  </layer>
</canvas>
