RENDERING_OPENGL_INTERNAL_HH = \
	rendering/opengl/internal/antialiasing.h \
	rendering/opengl/internal/buffers.h \
	rendering/opengl/internal/context.h \
	rendering/opengl/internal/environment.h \
	rendering/opengl/internal/framebuffers.h \
	rendering/opengl/internal/misc.h \
	rendering/opengl/internal/predeclarations.h \
	rendering/opengl/internal/samplers.h \
	rendering/opengl/internal/shaders.h

RENDERING_OPENGL_INTERNAL_CC = \
	rendering/opengl/internal/antialiasing.cpp \
	rendering/opengl/internal/buffers.cpp \
	rendering/opengl/internal/context.cpp \
	rendering/opengl/internal/environment.cpp \
	rendering/opengl/internal/framebuffers.cpp \
	rendering/opengl/internal/misc.cpp \
	rendering/opengl/internal/predeclarations.cpp \
	rendering/opengl/internal/samplers.cpp \
	rendering/opengl/internal/shaders.cpp


if WITH_OPENCL
RENDERING_OPENGL_INTERNAL_HH += \
	rendering/opengl/internal/clcontext.h
RENDERING_OPENGL_INTERNAL_CC += \
	rendering/opengl/internal/clcontext.cpp
endif

include rendering/opengl/internal/glsl/Makefile_insert

RENDERING_OPENGL_HH += \
    $(RENDERING_OPENGL_INTERNAL_HH)

RENDERING_OPENGL_CC += \
    $(RENDERING_OPENGL_INTERNAL_CC)

