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                              <angle value="-233.181335"/>
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                          <bool value="true"/>
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                        <split_angle>
                          <bool value="true"/>
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                          <vector>
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                            <y>-0.9210716486</y>
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                          <bool value="true"/>
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                              <real value="0.7386678075"/>
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                              <angle value="-220.999832"/>
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                              <real value="0.7932314449"/>
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                            <theta>
                              <angle value="-139.392517"/>
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                        <split_radius>
                          <bool value="true"/>
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                        <split_angle>
                          <bool value="true"/>
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                    <entry>
                      <composite type="bline_point">
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                          <vector>
                            <x>-1.0253580809</x>
                            <y>-2.0738859177</y>
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                        <width>
                          <real value="1.0000000000"/>
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                          <real value="0.5000000000"/>
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                        <split>
                          <bool value="true"/>
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                              <real value="1.0667991307"/>
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                            <theta>
                              <angle value="237.056137"/>
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                          <radial_composite type="vector">
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                              <angle value="70.523727"/>
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                          <bool value="true"/>
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                        <split_angle>
                          <bool value="true"/>
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                    <entry>
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                          <vector>
                            <x>-0.1145919040</x>
                            <y>-0.8162703514</y>
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                        <width>
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                          <real value="0.5000000000"/>
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                        <split>
                          <bool value="true"/>
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                              <real value="0.6664899053"/>
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                            <theta>
                              <angle value="46.338058"/>
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                              <real value="1.0084425893"/>
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                            <theta>
                              <angle value="131.100647"/>
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                          <bool value="true"/>
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                        <split_angle>
                          <bool value="true"/>
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                </param>
              </layer>
              <layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1">
                <param name="z_depth">
                  <real value="0.0000000000"/>
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                <param name="amount">
                  <real value="1.0000000000"/>
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                <param name="blend_method">
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                <param name="gradient" use=":gold"/>
                <param name="center">
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                    <x>-0.1184454486</x>
                    <y>1.4987108707</y>
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                </param>
                <param name="radius">
                  <real value="3.8418750000"/>
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                <param name="loop">
                  <bool value="false"/>
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                <param name="zigzag">
                  <bool value="false"/>
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            </canvas>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false"/>
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          <param name="outline_grow">
            <real value="0.0000000000"/>
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          <param name="z_range">
            <bool value="false" static="true"/>
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          <param name="z_range_position">
            <real value="0.0000000000"/>
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          <param name="z_range_depth">
            <real value="0.0000000000"/>
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          <param name="z_range_blur">
            <real value="0.0000000000"/>
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    <param name="time_offset">
      <time value="0s"/>
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    <param name="children_lock">
      <bool value="false"/>
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    <param name="outline_grow">
      <real value="0.0000000000"/>
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    <param name="z_range">
      <bool value="false" static="true"/>
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    <param name="z_range_position">
      <real value="0.0000000000"/>
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    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
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  </layer>
</canvas>
